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Thread: Sound Issues causing OR chrashing....

  1. #1
    Join Date
    Dec 2008
    Location
    Aguascalientes, Mexico
    Posts
    391

    Default Sound Issues causing OR chrashing....

    Could some one please help with the following issue... SOUND ISSUE... the Open rail is crashing stating some kind of SOUND issue, this is happening with long trains around 90 cars...

    I am adding the Open rails code related to this problem...

    How can I remove the switch sound? I am assuming that the problem is related to that..

    I will appreciate your help!

    Thanks!

    .................



    Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\Modern_Tank_GATX_60023_T\ sound\rumble1.wav
    Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\CSX_PS2_Hopper\sound\rumb le1.wav
    Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\Modern_Tank_UTLX_663110_T \sound\rumble1.wav
    Warning: Invalid cue point in wave file; Length 55940, CUE 77998, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\CP_Trinity_Cyl_hopper\sou nd\x_flange2.wav
    Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\3baypk44\sound\rumble1.wa v
    Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\CSX_PS2_Hopper\sound\rumb le1.wav

    List of commands to replay saved

    Warning: Invalid cue point in wave file; Length 55940, CUE 77998, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\DWfreight2\sound\..\..\SL I_22K_SOUND\x_flange2.wav
    Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\BLW_Freight_BN\sound\rumb le1.wav

    T

    Error: System.ArgumentException: La matriz de destino no es suficientemente larga. Compruebe destIndex, la longitud y los límites inferiores de la matriz.
    en System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
    en System.Collections.Generic.List`1.ToArray()
    en Orts.Viewer3D.TrackSoundSource.UpdateCarOnSwitchAn dCurve() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Sound .cs:línea 390
    en Orts.Viewer3D.TrackSoundSource.Update() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Sound .cs:línea 330
    en Orts.Viewer3D.Processes.SoundProcess.Sound() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\SoundProcess.cs:línea 132
    en Orts.Viewer3D.Processes.SoundProcess.DoSound() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\SoundProcess.cs:línea 116
    en Orts.Viewer3D.Processes.SoundProcess.SoundThread() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\SoundProcess.cs:línea 100
    en System.Threading.ThreadHelper.ThreadStart_Context( Object state)
    en System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    en System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    en System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
    en System.Threading.ThreadHelper.ThreadStart()


    Information: Game.PopState()

    TT

    .......................

  2. #2

    Default

    Hi there

    I have used Goldwave to clear up the invalid cue point warnings. Simply load the wav file into Goldwave, then save it (overwriting it).

    Bert

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