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Thread: revisting an old project

  1. #1
    Join Date
    Nov 1999
    Location
    Cumming Ga
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    2,663

    Default revisting an old project

    Now that I'm using Blender... things are fun again. Time to revisit old ignored projects.



    Yes, still working on the CAB... :-P
    http://www.railsimstuff.com
    3D Canvas/Crafter and Blender User
    formerly The Keystone Works (All Permissions Granted)
    In IRC at freenode #msts

  2. #2
    Join Date
    Feb 2010
    Location
    Günzburg, Bayern, Germany
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    626

    Default

    Is this SW1500?
    Borislav
    https://www.trainsim.com/vbts/signaturepics/sigpic100353_2.gif

  3. #3
    Join Date
    May 2010
    Location
    Metairie, Louisiana
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    784

    Default

    Ah yes, the EMD RS1325. Nice work.

    Parker B. - A Misplaced Midwesterner.
    Also known as Mr. Two Bits and Mr. Squarewheels.

  4. #4
    Join Date
    Nov 1999
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    Cumming Ga
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    Default

    Yeah, related to the reason why I wanted to create a G&W (I&M) logo.
    http://www.railsimstuff.com
    3D Canvas/Crafter and Blender User
    formerly The Keystone Works (All Permissions Granted)
    In IRC at freenode #msts

  5. #5

    Default

    I'm sure Pete remembers these. Dwight Miller and I built these in 2005..
    RSC.jpgCIM3.jpg

    RSB.jpg
    I'm like an old SD9; It Growls, Howls & squeaks...but it will run forever!

  6. #6
    Join Date
    Nov 1999
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    Cumming Ga
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    Default

    Yup, that was initially why I stopped the 3D Canvas version. But hey, I had this in my project collection and I really need projects to learn Blender with. So far so good. While my initial reactions to Blender were somewhat negative, I just can't see myself going back to Any Amabilis software now (Be it version 7,8.9 or 10). When I started this model, I also kept notes (now lost) so I could create a 3D CANVAS tutorial document. Those plans are now scrapped (obviously) and I'm too much of a noob to try and do the same for the Blender version.

    My intention is to create a somewhat better ORTS-only version, taking into account that I don't need to be so careful with total vertex count. I may never finish it or release it... but it's giving me the confidence I need to keep plugging away on a Blender version.

    The original green I&M version seems to also have had the engineer cab window extension removed (which made the original seem a bit unbalanced) when it got repainted into G&W scheme.
    http://www.railsimstuff.com
    3D Canvas/Crafter and Blender User
    formerly The Keystone Works (All Permissions Granted)
    In IRC at freenode #msts

  7. #7

    Default

    Hey Pete, if you feel inclined to do so, would you be willing to whip up a tutorial on getting started with Blender? There doesn't seem to be one geared towards the current UI, and the way we model for MSTS/ORTS is a little unique.

  8. #8
    Join Date
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    Default

    It's on my list of things to do. It has been a lot of effort to get comfortable with Blender but damn... its so much more powerful than what I was used to.
    http://www.railsimstuff.com
    3D Canvas/Crafter and Blender User
    formerly The Keystone Works (All Permissions Granted)
    In IRC at freenode #msts

  9. #9

    Default

    That's my hope. I've put all my object building projects on ice until I can do a deep dive into Blender.

    It's now been 15 months and after three attempts, I still haven't been able to actually texture something and export it...

  10. #10
    Join Date
    Nov 1999
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    Default

    I totally understand that. I only took 2.79 seriously and then when I started getting more used to it... 2.80 came out. Changed the user interface a lot and now it makes much more sense. My comfort level increased after a few Udemy courses... Watching tutorials is not going to cut it for most people.
    http://www.railsimstuff.com
    3D Canvas/Crafter and Blender User
    formerly The Keystone Works (All Permissions Granted)
    In IRC at freenode #msts

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