Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 42

Thread: revisting an old project

  1. #31
    Join Date
    Nov 1999
    Location
    Cumming Ga
    Posts
    2,656

    Default

    Note: I also think the worst FB2 trucks ever made for MSTS were done by yours truly on My B40-8 in 2003. Let's see if I can do better. ;-)
    http://www.railsimstuff.com
    3D Canvas/Crafter and Blender User
    formerly The Keystone Works (All Permissions Granted)
    In IRC at freenode #msts

  2. #32
    Join Date
    Nov 1999
    Location
    Cumming Ga
    Posts
    2,656

    Default

    So let me talk about the process of making a new FB2 truck.
    I start with a drawing... crop it as needed.
    I then IMPORT the drawing using "ADD->IMAGE-BACKGROUND making sure I am in ORTHO side view by pressing "keypad 3"

    The first screen shot is after I traced the main outline, and did the process again to create the recessed section and then extruded and merged the two shapes followed by adding boolean cuts and then adding the greeblies. https://en.wikipedia.org/wiki/Greeble



    To start modeling, add a mesh plane, remove 3 of the 4 vertices and then use the "E" key for extrude to trace the drawing in the "keypad 3" orthographic side view.
    When the tracing is done, I make sure all the vertices remained aligned in the y and Z axis and then select all vertex points and add a face with "F" key.

    From here, I extrude to create a thickness to the truck side-frame and bam!... almost done. (only kidding) This took 1.5 hours to get this far.

    RENDER results



    Note: the cylinder was used to "boolean cut" the holes in the side frame.

    Another point I want to make is that I keep a collection of premade shapes handy... which is why the other parts were just "added" when the shape was ready. I worked on a revised FB2 way back around 2010 but, as usual, didn't like the results with 3d Canvas.
    Last edited by pwillard; 09-30-2020 at 03:44 PM.
    http://www.railsimstuff.com
    3D Canvas/Crafter and Blender User
    formerly The Keystone Works (All Permissions Granted)
    In IRC at freenode #msts

  3. #33
    Join Date
    Nov 1999
    Location
    Cumming Ga
    Posts
    2,656

    Default

    Now with more correct attachments versus old junk I had lying around. Though now that I look closer, the shock below the brake cylinder is upside down.



    For the curious, the Brake Cylinder is made from a single initial cylinder shape using a combination of BEVEL, INSET, and EXTRUDE. no extra parts added.
    Last edited by pwillard; 09-30-2020 at 07:16 PM.
    http://www.railsimstuff.com
    3D Canvas/Crafter and Blender User
    formerly The Keystone Works (All Permissions Granted)
    In IRC at freenode #msts

  4. #34
    Join Date
    Nov 1999
    Location
    Cumming Ga
    Posts
    2,656

    Default

    So after a little more work...

    Left to do...

    Cab and Nose work, front end railings, coupler & steps... then on to UV mapping and texturing.
    http://www.railsimstuff.com
    3D Canvas/Crafter and Blender User
    formerly The Keystone Works (All Permissions Granted)
    In IRC at freenode #msts

  5. #35
    Join Date
    Nov 2010
    Location
    Brough UK
    Posts
    1,545

    Default

    that is so nice looking Pete you really are a amazing and talented person. I hope everyone really appreciates your hard work and talent like I do. I am excited to see what you do next one this and if there could be a 6 axle down the line god knows we need one bad.

  6. #36
    Join Date
    May 2010
    Location
    Metairie, Louisiana
    Posts
    778

    Default

    Sweet work there Pete.

    Parker B. - A Misplaced Midwesterner.
    Also known as Mr. Two Bits and Mr. Squarewheels.

  7. #37
    Join Date
    Jun 2013
    Location
    Minnesota
    Posts
    1,424

    Default

    Yeah, that looks daaaamn good, especially when you're still getting the hang of Blender. Any chance of six-axle dash 7s? The freeware ones are getting a bit long in the tooth

  8. #38
    Join Date
    Nov 1999
    Location
    Cumming Ga
    Posts
    2,656

    Default

    Well, I got to be honest here... I'm pulling out old projects from my 3D canvas days to re-use my research and stuff to learn Blender. I'm bouncing around on the projects when I reach the "I have to think about this" stage since each model gives me different problems to solve and as a result, I learn a new process I can re-use later.

    I still dread how complicated texture formats/materials/shaders and UV mapping work in Blender as compared to Canvas... but Canvas had its own "major" issues with UV mapping.

    With regards to what this can morph into? Only time and my ability to learn will tell.

    I did recently get a program called "Substance Painter" on sale and supposedly this helps with texture applications... we'll see.
    Last edited by pwillard; 10-02-2020 at 09:57 AM. Reason: spelling
    http://www.railsimstuff.com
    3D Canvas/Crafter and Blender User
    formerly The Keystone Works (All Permissions Granted)
    In IRC at freenode #msts

  9. #39
    Join Date
    Nov 1999
    Location
    Cumming Ga
    Posts
    2,656

    Default

    Also, for the curious, A lot of what I learned and put into practice with Blender so far came from Darrin Lile's courses on UDEMY.COM. I know there are a lot of free things out there on Youtube and such, but a subject driven course with a good teacher is really the best way.

    And while he has assembled courses... he also has some freebies to check out his style... https://www.youtube.com/user/DarrinLile

    I only cringe a little when he says "What let's do" now. ;-P
    http://www.railsimstuff.com
    3D Canvas/Crafter and Blender User
    formerly The Keystone Works (All Permissions Granted)
    In IRC at freenode #msts

  10. #40
    Join Date
    Nov 1999
    Location
    Cumming Ga
    Posts
    2,656

    Default

    Update: I've decided to use NAVS template. *

    Since I've decided to only create content for ORTS from now on, I've been looking into Eric Cantu's NAVS templates and I have decided that this is exactly the lead I want to follow. NAVS was planned out and implemented in a wonderful way that takes advantage of the features added to ORTS that don't exist in MSTS. Creating WAG's and ENG files is not an area I feel comfortable and is often a stumbling block for me (meaning, things don't get released).


    In addition, it does seem logical that I follow suit and create models with both added 3D details and models without 3D details for lower performance PC's, leaving it up to the content user to decide which is best. I'm at 23,000 triangles and only 1 side is done. I'm pushing limits as it is.



    * This is all related to the fact that like it or not, I'm on Windows 10 now and I just won't install MSTS onto my new Laptop.

    Also, as I'm still learning how to "properly" texture models in Blender... that's slowing me down too. I hate being tossed back to noob status... but it is what it is.
    http://www.railsimstuff.com
    3D Canvas/Crafter and Blender User
    formerly The Keystone Works (All Permissions Granted)
    In IRC at freenode #msts

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •