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Thread: Repositioning FreightAnim Loads

  1. #1
    Join Date
    Aug 2015
    Location
    Madera, CA
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    24

    Question Repositioning FreightAnim Loads

    Hi,
    I started playing around with manually adding loads to cars through the .wag files with FreightAnim tags. Honestly, I have no idea what I'm doing beyond that, but, I was able to throw together 15 loaded versions for Erick Cantu's us2bnsfcar replacement out of some other FL downloaded cars. (They came out REALLY well and fired right up in ORTS.) How can I adjust the physical orientation of some other .s files? I would like to make a whole batch of loads for a bunch of different bulkhead flatcars, but the loads aren't exactly positioned right, vertically. Any help is greatly appreciated, as I may upload these if I can get them right.

    Thanks,
    Paul

  2. #2
    Join Date
    May 2010
    Location
    Worksop, UK
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    2,129

    Default

    Hi Paul,
    Have you seen this tutorial?
    https://msts.steam4me.net/tutorials/freight_anim.html

    Cheers,
    Ged

  3. #3
    Join Date
    Aug 2015
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    Madera, CA
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    Default

    Thanks a lot! I hadn't actually seen that yet. I'll give it try and hope everything cooperates.

  4. #4
    Join Date
    Feb 2005
    Location
    belo horizonte, minas gerais, brasil
    Posts
    401

    Default

    Quote Originally Posted by tanglingwolf View Post
    Hi,
    I started playing around with manually adding loads to cars through the .wag files with FreightAnim tags. Honestly, I have no idea what I'm doing beyond that, but, I was able to throw together 15 loaded versions for Erick Cantu's us2bnsfcar replacement out of some other FL downloaded cars. (They came out REALLY well and fired right up in ORTS.) How can I adjust the physical orientation of some other .s files? I would like to make a whole batch of loads for a bunch of different bulkhead flatcars, but the loads aren't exactly positioned right, vertically. Any help is greatly appreciated, as I may upload these if I can get them right.

    Thanks,
    Paul
    consider:
    SHAPER VIEW - to see the location of the right position (X-Y-Z)
    SFM 4 or 5 - to adjust the positions found in the SHAPER VIEW, to be inserted in the FA, within the .ENG
    Chimbica Dash8

  5. #5
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    Aug 2015
    Location
    Madera, CA
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    Default

    Thanks Anderson, I used SFM 2.5 and Shape Viewer 2.2 for pretty much the same technique. I was surprised at how easily everything just plugged right in for once.

  6. #6
    Join Date
    Feb 2005
    Location
    belo horizonte, minas gerais, brasil
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    401

    Default

    Quote Originally Posted by tanglingwolf View Post
    Thanks Anderson, I used SFM 2.5 and Shape Viewer 2.2 for pretty much the same technique. I was surprised at how easily everything just plugged right in for once.

    be sure to show the results.
    it’s usually quite different from the usual thing, what we do
    Chimbica Dash8

  7. #7
    Join Date
    Aug 2015
    Location
    Madera, CA
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  8. #8
    Join Date
    Aug 2015
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  9. #9
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  10. #10
    Join Date
    Feb 2005
    Location
    belo horizonte, minas gerais, brasil
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    401

    Default

    Very good, tanglinwolf .

    I, too, had satisfactory results.
    Following forum rules.

    Chimbica Dash8

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