Don, from what I know about the TSRE CE both your examples are showing the "Activity" consists...those are loose consists, not player and AI traffic. OR will accept either "loose consist" or a descriptive name in the Activity file. --- player consist and AI traffic do not have ID numbers affixed to the consist.
Here's the "loose consist" block from activity "EK - Amtrak 785 Part 1"
Code:
ActivityObjects (
ActivityObject (
ObjectType ( WagonsList )
Train_Config (
TrainCfg ( "Surf AI Sndx 5car push1"
Serial ( 1 )
MaxVelocity ( 67.05600 0.60047 )
NextWagonUID ( 6 )
Durability ( 1.00000 )
Engine (
UiD ( 0 )
EngineData ( SNDX_bdir_c_cab SNDX_bdir_c )
)
Wagon (
WagonData ( Coaster_2203 3DTrains_Coaster )
UiD ( 5 )
)
Wagon (
WagonData ( Coaster_2204 3DTrains_Coaster )
UiD ( 2 )
)
Wagon (
WagonData ( Coaster_2203 3DTrains_Coaster )
UiD ( 4 )
)
Wagon (
WagonData ( Coaster_2204 3DTrains_Coaster )
UiD ( 3 )
)
Engine (
UiD ( 1 )
EngineData ( F59PHI_3002AI 3DTrains_Coaster )
)
)
)
Direction ( 1 )
ID ( 32768 )
Tile ( -12832 13953 551.311 964.108 )
You will notice that the TrainCfg line "loose consist" has been replaced with a descriptive name and also the ID number ( 32768 ) at the end of the file block. Respectfully, you are looking at loose consists in both your examples, not player or traffic consists.
To see all the player & traffic consists choose "Consists view ALL". You must either know what player and traffic consists are used for the activity by opening the files or by using a program. AFAIK the TSRE CE does not have a "Consists from Activities" window that shows the Player and Traffic consists, as does ConBuilder.
I've read that Goku has made the code for TSRE public domain, so perhaps improvements will be made, if volunteers are found. Until then you have either ConBuilder or TSRE-CE with Ged's Activity Manager, or look at the files, make notes.
...and gee to be brutally candid...opening another utility program on a computer is good for your brain, and it certainly does not involve much effort...like actual work! ---- from one "old brain" to another.