Hey. I am a newbee at designing so please bear with me here.
I have only been using MSTS since 2017, shortly after retiring. I had been struggling to learn some of the intricacies of Activity usage and creating them. I am trying to build a route and understand it to be a demanding proposal.
I went ahead and used MSTS Route Editor to create a plot of Tiles and a very plain functional route. I moved up to TSRE and what a wonderful piece of software.
OK, here is my question. When you create a new route with TSRE, how much do you have to copy into the new route's folders after you save it?
I have been copying the folders;-Shapes, Textures, Terrtex, and 'route-name.ref' from a commercial route that I own. I also used Route Riter to create a Common folder in the main game. I think I am getting enough shape files to install anything I have needed so far.
Anything I create will be for my own use, as it will probably be butt-ugly, but functional.
I am unsure about what to do about the various xxx.dat files and the startup.ace files. Will TSRE create them only after I add them,(say a tree or a signal) to a route or do I have to import xxx.dat as soon a a route is created and saved.
I haven't seen where this is spelled out specifically.
I am looking for a general purpose rule-of-thumb list that experienced route designers follow, to lessen some of my stumbling.
Thanks for looking.