Problem with AI trains not moving in an activity
Greetings, and I bring a problem I am having with a route, though so far just one activity that runs through a particular section.
The activity is in 4 parts, first 3 are on this route (ITALIA-11 BRENNERO LINE)
The first part of the activity runs fine, both Player and AI trains with no hitches.
The second part which is further down the route, is where I am having the problem. I have not tackled Part 3 yet, Parrt 4 is on a different route.
It appears the first 5 AI trains run as intended, though 3 of them start at points shorter than where the 5th train starts.
For some unknown, the 5th AI gets hung up at a red signal (and having changed player trains, found out it hangs up at following signals) though it and the following 3 AI trains make it up to this point in the route getting by previous signals.
Is this a problem with the route?? The signal itself ?? or particular engines being MSTS and not working with Open Rails, though all the other trains are similar???
Also, running the player train, I also encounter a red signal with nothing ahead on another part of the route before I get to where it
happens to AI trains on the opposing track. Using the usual proceedure (TAB), I can get by the signal and proceed normally, this being the only such case for the player
Any suggestions or fixes for this type of situation????????? Ruins the activity having a bunch of trains piled up on a clear track, and passengers on Player train are P-Oed about the delay for the stop & proceed.
Thanks for the assistance of something more involved I am not familiar with. I'm running Open Rails ver U2020.09.22 ,
build 2020.09.22.0736. Route is ITALIA 11 (parts 1-13 with 3 patches) Activity is part 2 of Brenner-Pack1234.rar
Thanks again
Last edited by bootednancy; 11-05-2020 at 02:45 AM.
Doug
Happiness is when the AI-trains appear where you want them to