Some points have already been touched in various subjects either in this forum or in the TSW sub-forum, but there has never been a dedicated topic to group them all, so I thought it was a good idea to start one.
At this point we all know DTG is invested in 2 train simulators: TS20xx, starting off as Rail Simulator back in 2007. Meanwhile loads of additional content available, but very poorly optimized for modern hardware. Still new content releases, and each year a relabeled version of the core programme is re-released.
The other sim is TSW and its partial successor TSW2, based on the Unreal Engine 4 and also available for consoles. Unlike TS20xx, this sim is a closed-loop system with no editors and only pre-made content from DTG can be added.
While this is clearly an advantage for people that just want a click-and-go experience instead of searching through endless dependencies for a scenario/route to run. More advanced users will be disappointed and quickly bored once they have gone through all scenario's.
While none of the 2 simulators can currently satisfy everyone (or even any current railroad simulator for that matter), I think it is time DTG needs to make some fundamental decisions, especially concerning TS20xx.
If I recall correctly, the core TS20xx sim functionality has not been updated anymore with new or enhanced features since 2016. This needs to change. In order for that to happen, it would be beneficial if DTG step down from a developer role in this sim, and hand over development to a third-party studio. Similar to what Microsoft did with the new MSFS.
DTG would only remain on board as a publisher, and for all legal stuff as they own the trademarks etc.
This could lead to 2 options:
* Either this studio decides to start from scratch making a new sim compatible with existing content, similar to what Trainz tried to achieve with T:ANE.
* Or they take the existing base and build further from there. This is not my preferred option, since this is still a DirectX 9-based engine and will need replacement sometime anyway (once Microsoft will deprecate DirectX 9 on future Windows 10 versions).
Another third option, which of course DTG will be reluctant to see is the way how OpenRails came to be: reverse engineering the inner workings/formats of MSTS, and then build a sim around it.
Next to the legal issues, it would be difficult to make it work technically due to TS20xx heavy Steam integration and the dependent DLC's from DTG which are all in their proprietary encrypted format (and only work with the Steam account they are bound to).
Let's hope that some of the minds at DTG finally come to a same conclusion sometime themselves, but preferably in the next year or so. Otherwise, some new kids on the block (that SimRail thingy seems to catch quite some attention) might have eaten away a piece of the pie DTG could have monetized on..