Hi Folks,
Yeah - I'm a fan of selective compression - what's the point of having a veritable sea of yard tracks - if the FPS is low - and we can never populate them with a realistic amount of cars ? Even if we could populate them - I've never seen an image in MSTS/ORTS where anyone has done more than place half a dozen loose consists in a big yard - nobody has the kind of patience needed to fully populate large yards. Vast empty yards are a real immersion killer. Rick did a nice job with big yards on his Monon - many of the yard tracks were merely scenery populated with strings of super low poly models freight car models (a single shape making a massive string of cars with a common texture = 1 shape and 1 draw call) - which is the best compromise we could have in our sim.
Thanks - Chris - for the continued discussion on your plans/intentions...
Regards,
Scott