Trona Branch - A comparison
This small post refers to the depiction of the Trona Branch in two sims...Run 8 and TS20XX. It's simply to give some indication of what each version provides.
I have just completed a run from Trona to Mojave in TS20XX and, whilst it gives a feeling for the region and the course of the line is correct, the overall impression I got was that it's over-foliated.
By going into Google Earth and also Google Streetview it was possible to get a good comparison between real-world and simulation.
There is too much saltbush (or whatever it is called in North America - is it sagebrush?)....and it is much too green.
The Pinnacles, a natural geological feature found several miles out from Trona, are badly represented in TS20XX....they look like pointy pyramids and also too big and too many.
In the sim itself, there is inconsistency in the speed limits and grade designations.
One minute the line speed is 40mph, then it suddenly jumps to 50mph without any prior notice, then back to 40.
The gradient changes are shown one minute as a percentage (1.5%, for example) and then it shifts to the European format of "one-in-xx", such a "1:50".
At the same time as I did this little jaunt, over in Run 8 I was taking a light-engine consist from Mojave out to Searles.
The route is far closer to the real world in Run 8 than it is in TS20XX.
The foliage, the geology and even the buildings and line-side infrastructures replicate what is there in reality....even down to a front-end loader near a level crossing that, when the same location is viewed in Google Streetview, shows the same thing (image taken in 2008). Clearly the developers used Google as a reference tool.
The Pinnacles are well represented too....looking far more realistic, I'm happy to say.
The Run 8 lads have done a good job on their version and have provided a true-to-life representation of that area.
IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0