Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Msts - no

  1. #1

    Default Msts - no

    G'day All, I noticed in my open rails on the experimental page on the lower right it has (level: MSTS compatible) see screen shot.
    Why is this and how do I get rid of it? I get the feeling that some things occur because of this, of course I could be wrong.
    Regards
    Barrie

    OR.jpg

  2. #2
    Join Date
    Jun 2013
    Location
    Minnesota
    Posts
    1,501

    Default

    Adjust the two sliders above it. They control certain aspects of the physics in the sim

  3. #3
    Join Date
    Nov 1999
    Location
    Doreen, Victoria, Australia.
    Posts
    6,873

    Default

    MSTS compatible refers to "adhesion factor correction" being at 130%
    Put it back to 100% to be realistic.
    Cheers
    Derek

  4. #4
    Join Date
    Feb 2013
    Location
    known universe
    Posts
    2,247

    Default

    Quote Originally Posted by gremlin1812 View Post
    G'day All, I noticed in my open rails on the experimental page on the lower right it has (level: MSTS compatible) see screen shot.
    Why is this and how do I get rid of it? I get the feeling that some things occur because of this, of course I could be wrong.
    Regards
    Barrie
    Barrie, here's the settings I'm currently using.
    bandicam 2021-02-03 18-51-18-358.jpg

    bandicam 2021-02-03 18-49-50-721.jpg

    Explanation for the adhesion settings
    6.10.13 Adhesion factor correction
    The adhesion is multiplied by this percentage factor. Therefore lower values of the slider reduce adhesion
    and cause more frequent wheel slips and therefore a more dicult, but more challenging driving
    experience.
    6.10.14 Level of detail bias
    This option is an expansion (and replacement) of an earlier experimental option: Always use highest level of
    detail. The new option allows you to increase or reduce the level of detail generally shown independently
    of the viewing distance and world object density.
    6.10.15 Adhesion proportional to rain/snow/fog
    When this option is selected, adhesion becomes dependent on the intensity of rain and snow and the
    density of fog. Intensities and density can be modified at runtime by the player.
    6.10.16 Adhesion factor random change
    This factor randomizes the adhesion factor corrector by the entered percentage. The higher the value,
    the higher the adhesion variations.
    Some users do not check the proportional to rain/snow/fog because they feel the code dealing with that has some bugs in it...still needs work... try with and without box checked especially in an activity with rain or snow...wet rail conditions.

    On the "Simulations" tab looking at the Advanced Adhesion model I keep that checked to take advantage of OR physics. Usually most users keep it at the default of 10...turning this down to seven is acceptable if you have a faster PC...essentially it is telling OR to take fewer average measurements regarding adhesion. Start at "10" and see how it feels, then try "7" and see if you can detect any difference...with wheelslip or adhesion in general.

    Adhesion factor correction is usually at 100% to 130% for me, got it cranked up for a specific test.

    I would never choose "MSTS Compatible" on the experimental options tab, that would mean you are not using OR physics.
    Last edited by R. Steele; 02-03-2021 at 10:16 PM.
    Cheers, Gerry
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.


  5. #5

    Default

    G'day ebnertra000, well it took the msts comment away but I think that is all it did. Here is another one I found in the "OpenRailsLog".
    "Information: Reindexing semaphore entries of signal type switchlamp for compatibility with MSTS" why would it do this as I am using OpenRails and have nothing to do with msts. Is there some way of stopping this? I also seem to have issues on some routes/sessions with passing on single track routes with passing tracks and having stand off's.
    Regards
    Barrie

  6. #6
    Join Date
    Feb 2013
    Location
    known universe
    Posts
    2,247

    Default

    Quote Originally Posted by gremlin1812 View Post
    .... Here is another one I found in the "OpenRailsLog".
    "Information: Reindexing semaphore entries of signal type switchlamp for compatibility with MSTS" why would it do this as I am using OpenRails and have nothing to do with msts. Is there some way of stopping this?
    Barrie
    That's an indicator that a patch to the code ( made in 2016 ) is making the semaphore animations compatible with ORTS, so they operate as intended in MSTS...backward compatibility.

    If you're interested here's the thread at Elvas >> http://www.elvastower.com/forums/ind...of-semaphores/

    Quote Originally Posted by gremlin1812 View Post
    I also seem to have issues on some routes/sessions with passing on single track routes with passing tracks and having stand off's.
    Regards
    Barrie
    Try checking or unchecking the location-linked passing path processing >>> Options\Simulation

    6.10.3 Location-linked passing path processing
    When this option is NOT selected, ORTS acts similarly to MSTS. That is, if two trains meet whose paths
    share some track section in a station, but are both provided with passing paths as defined with the MSTS
    Activity Editor, one of them will run through the passing path, therefore allowing the meet. Passing paths
    in this case are only available to the trains whose path has passing paths.
    When this option is selected, ORTS makes available to all trains the main and the passing path of the
    player train. Moreover, it takes into account the train length in selecting which path to assign to a train in
    case of a meet.
    For content developers
    A more detailed description of this feature can be found under Location-Linked Passing Path Processing in
    the chapter Open Rails Train Operation.
    Last edited by R. Steele; 02-03-2021 at 11:54 PM.
    Cheers, Gerry
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.


  7. #7

    Default

    G'day All, here are some screen shots of the face off.


    face off 2.jpg
    face off 1.jpg

  8. #8

    Default

    G'day Gerry, "unchecking the location-linked passing path processing" that did the trick , the route is "MILW Idaho Division V2" and was supposedly built for OR but I guess some leeway was given fore those still using MSTS.
    Regards and thank you.
    Barrie

  9. #9
    Join Date
    Feb 2013
    Location
    known universe
    Posts
    2,247

    Default

    Quote Originally Posted by gremlin1812 View Post
    G'day Gerry, "unchecking the location-linked passing path processing" that did the trick , the route is "MILW Idaho Division V2" and was supposedly built for OR but I guess some leeway was given fore those still using MSTS.
    Regards and thank you.
    Barrie
    "Built for OR" can mean most anything, usually not having to do with activities. Like the using DDS files instead of ACE for textures, etc. You can use the Dispatch Window to change the path of the player train to avoid AI traffic, just keep an eye out for potential cornfields and watch where the AI path ( in red ) is going. You can then use manual mode to direct the player to the appropriate track in a siding to avoid the AI, then back to the player and ( and auto mode ) when the AI is past.
    Cheers, Gerry
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.


  10. #10

    Default

    I went back and looked at my own settings, which I hadn't thought about in ... years.
    What do people do with "correct questionable braking parameters". Is life better with that on? I am basically operating with the physics of the rolling stock as it came - haven't done any fleet wide modifications.
    Christopher

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
-->