6.10.13 Adhesion factor correction
The adhesion is multiplied by this percentage factor. Therefore lower values of the slider reduce adhesion
and cause more frequent wheel slips and therefore a more dicult, but more challenging driving
experience.
6.10.14 Level of detail bias
This option is an expansion (and replacement) of an earlier experimental option: Always use highest level of
detail. The new option allows you to increase or reduce the level of detail generally shown independently
of the viewing distance and world object density.
6.10.15 Adhesion proportional to rain/snow/fog
When this option is selected, adhesion becomes dependent on the intensity of rain and snow and the
density of fog. Intensities and density can be modified at runtime by the player.
6.10.16 Adhesion factor random change
This factor randomizes the adhesion factor corrector by the entered percentage. The higher the value,
the higher the adhesion variations.