Just a short note to say kudos to whoever thought of adding the randomization factor to OR. I've been using the random weather for a while and have just started today using activity randomization too. It really adds to the realism!![]()
Just a short note to say kudos to whoever thought of adding the randomization factor to OR. I've been using the random weather for a while and have just started today using activity randomization too. It really adds to the realism!![]()
Dell Desktop. Intel i5 3.3 CPU. 8GB RAM. Nvidia GTX 1050Ti 4GB graphics. Windows Pro 64bit. RailDriver. Partridge in a pear tree...
Activity randomization? That's a new one for me. Where can I learn more about it? Is it available in the Monogame version?
Thanks. I never noticed those features on the experimental tab.
I tried Activity Randomization last night for the first time on Cajon 4.2. I used an activity from the Cajon 4.2 activity pack (Mojave to West Colton manifest). I set randomization to "3" and a couple miles outside of Mojave running restricted I came across an AI train in my path heading my direction. I turned off activity randomization and restarted the activity and found the AI train in the siding a little further down the track where he was supposed to be.
I've only tried randomization on "1" and "2" settings so far and have only experienced hotboxes. After your experience spoony I don't think I'll try "3" ! lol
Dell Desktop. Intel i5 3.3 CPU. 8GB RAM. Nvidia GTX 1050Ti 4GB graphics. Windows Pro 64bit. RailDriver. Partridge in a pear tree...
Activity randomization randomizes also, within certain limits, the timing of the AI trains, and these limits are wider with higher activity randomization levels. If the activity is well behaved (AI trains having a reasonably long path before the meet with the player train) in general no problems should arise, and maybe a meet would take place in another siding; if the AI trains have very short paths the AI train could pop up in an undesired moment.