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Thread: Yuma Subdivision

  1. #1

    Default Yuma Subdivision

    Hi all, just letting you all know that I have a SP Yuma Subdivision route in progress. It's been over two years since my last update. Last year, having inspired by the Mullan Pass route, I decided to redo the tracks to Scale Rail with berm objects below the tracks. Currently, I laid the mainline from Yuma to Desert Camp on the north shore of the Salton Sea. I'm using Blender to make custom objects, but I have yet to complete one object and insert it to the route. I had used Sketchup but I ceased using it due to commercial license concerns. The route is set in 1995-1996, and I'm hoping to release it as payware.

    One question I have is, can I use NewRoads with ScaleRail or should I stick with ScaleRoads?

    (The poles in the picture are placement guides that will be removed from the finished route)

    yumasub ferrum.jpg

  2. #2
    Join Date
    Oct 2020
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    Somewhere on the NYC Water Level Route
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    52

    Default

    You can certainly use Newroads with Scalerail. There have been routes in the past that have done it. I recommend sticking with Scaleroads, since it looks better.

    Good to see another SP route in the works too, with all the hype of the Shasta Route last month or so.
    Kyle


    NYC - Road of the Future

  3. #3
    Join Date
    Nov 1999
    Location
    Huntsville, AL
    Posts
    4,959

    Default

    Quote Originally Posted by tjm123 View Post
    Hi all, just letting you all know that I have a SP Yuma Subdivision route in progress. It's been over two years since my last update. Last year, having inspired by the Mullan Pass route, I decided to redo the tracks to Scale Rail with berm objects below the tracks. Currently, I laid the mainline from Yuma to Desert Camp on the north shore of the Salton Sea. I'm using Blender to make custom objects, but I have yet to complete one object and insert it to the route. I had used Sketchup but I ceased using it due to commercial license concerns. The route is set in 1995-1996, and I'm hoping to release it as payware.

    One question I have is, can I use NewRoads with ScaleRail or should I stick with ScaleRoads?
    Have you discussed this with Marc Nelson?

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    Charles

  4. #4

    Default

    Not yet, Charles. I wouldn't release the route as payware without an agreement beforehand.

  5. #5
    Join Date
    Nov 1999
    Location
    Huntsville, AL
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    Default

    Quote Originally Posted by tjm123 View Post
    Not yet, Charles. I wouldn't release the route as payware without an agreement beforehand.

    Don't wait till the last minute. He is not quick to reply even to his own customers.
    Charles

  6. #6
    Join Date
    Dec 2002
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    English, SQL
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    5,908

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    But he does respond.

    I've been working on and off with the Gila again as well. How far past Yuma were you planning to go? I've got track from CP Colorado as far as esst Tucson, but wasn't planning to build west of that.

    Sent from my SM-G981U using Tapatalk

  7. #7
    Join Date
    Jun 2009
    Location
    Post Falls, ID
    Posts
    1,154

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    Great to hear! And it's actually nice to hear that my work on Mullan inspired you to pursue ScaleRail. ScaleRail has a few downsides (the main one for me personally has been lack of curved turnouts), but I still tend to use it.

    On the topic of Newroads vs. ScaleRoads - Newroads has a lot more variety and flexibility in terms of number of lanes, offramps, intersections, etc. but the default textures in ScaleRoads look really nice, and I'm not sure whether Newroads can be used in a payware product anyways (I'd be curious to hear if it CAN be though)

    Yes, you would need to make a deal with Marc in order to make the route as payware, and in general he has been open to that (such an arrangement was necessary on Mullan). I think in general you have to pay an up-front fee. I would warn you that the path towards making a payware route is a difficult one - including having to make a HUGE quantity of new objects yourself - unless you are able to partner with an existing payware vendor and gain use of their assets.

    If you are in need of SP-era grade profiles / track schematics, which show where all of the sidings were back in the 90's prior to all of UP's double tracking, and I think they may show signal locations as well, let me know... There are also publicly available track charts to help with curvature and grades, which perhaps you already have.

    By the way I had once helped someone else who was attempting to make a SP era West Colton to Indio route, but I think that individual left the community years ago. I also have made an Eagle Mountain Railroad route, Ferrum to Eagle Mountain (not sure if it will ever be released, or remain as personal use), but the era of your route is more than a decade after the EMRR stopped operating.
    Last edited by PerryPlatypus; 02-24-2021 at 06:46 PM.
    ~Sean Kelly~
    MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass
    SP Shasta Route for Open Rails: In Development / Tracks 100%, Scenery 99%

  8. #8

    Default

    I emailed Marc and received a reply. I'm going to pay him the fee.

    Sean, thank you for offering me assistance. I already have track chart PDFs that come in handy. I had realized it's not going to be easy to model countless objects in addition to laying all the tracks and roads. It may be trickier for a CPA candidate like me.

    Eric, I'm expecting to have the eastern endpoint of the line to be somewhere between the Yuma East switch at MP 738 and the next passing siding to the east. I believe you made a set of 3D berms, which I had already purchased and will insert below the tracks one day. Are there any restrictions on the berms for commercial use?
    Last edited by tjm123; 02-24-2021 at 08:39 PM.

  9. #9
    Join Date
    Dec 2002
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    No restrictions on the berms. Let me know if you need others -- I've done a bunch more since that set was released.

    If you ended about 300m east of SP738, we could have a planned one-track join between tiles 12707-13923 and 12706-13923, which makes for a very clean route merge. Or, continue around the curve and merge at 12706-13923 and 12705-13923.

  10. #10

    Default

    Tracks are currently between Coachella and Indio. Below are two structures I made.

    coachellapower by Tyler McMillin, on Flickr

    beaumontcarshop1 by Tyler McMillin, on Flickr

    If I want to add shadows to textures, can I generate them through Blender instead of a photo editing tool?

    Tyler

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