Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: Yuma Subdivision

  1. #11
    Join Date
    Apr 2003
    Location
    New York, USA.
    Posts
    2,097

    Default Yuma Subdivision

    Hi Tyler,

    I’m pretty sure you can bake shadows in Blender - a simple search lands plenty of tutorials.

    “blender baked shadows”

    You’ll need photo editing software software to create the base textures before they are “applied/mapped” and then “baked” in Blender. The one requirement for successful baking is that all the faces need to be mapped to virgin texture real estate (ideally with a uniform pixel density) - so you can’t use the same piece of texture twice.

    Regards,
    Scott


    Sent from my iPad using Tapatalk
    Last edited by scottb613; 04-25-2021 at 10:50 AM.

  2. #12

    Default

    Thanks Scott. Useful as I am learning to UV unwrap my models.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
-->