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Thread: Mullan Expansion Pack-Centralia Coal West activity

  1. #1
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    Default Mullan Expansion Pack-Centralia Coal West activity

    Hi guys, anyone tried this act yet from the new expansion pack? I keep stalling around MP11 after picking up the helpers earlier. I've tried various power settings to no avail and sanding doesn't seem to help at all.
    Dell Desktop. Intel i5 3.3 CPU. 8GB RAM. Nvidia GTX 1050Ti 4GB graphics. Windows Pro 64bit. RailDriver. Partridge in a pear tree...

  2. #2
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    Have you confirmed whether your OR settings match what was recommended in the Mullan Pass manual? Particularly your adhesion correction percentage, etc. What version of OR are you using? And what frame rates are you getting?
    ~Sean Kelly~

    MRL Mullan Pass for ORTS
    https://www.trainsimulations.net/mullanpass

  3. #3
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    Hi Sean and thanks for such a prompt reply. Yes all my settings are as per the manual except I don't have the rain/snow/fog adhesion ticked as I figured that would make things worse. Adhesion correction is at 130%. I'm using the latest MG update rev 96. Frame rates are around 15-20 atm as I'm using a laptop with 1GB integral graphics whilst my desktop is in for repair. Could this cause the problem? Great route and activities btw!
    Last edited by niknak; 04-21-2021 at 02:15 PM.
    Dell Desktop. Intel i5 3.3 CPU. 8GB RAM. Nvidia GTX 1050Ti 4GB graphics. Windows Pro 64bit. RailDriver. Partridge in a pear tree...

  4. #4
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    You're welcome! My recommendation would be to try out the activity using the Stable version of OR first. It is quite common that intermediate versions (both the unstable versions and the Monogame versions) have issues that crop up in the code that affect adhesion, tractive effort, etc. So there is a chance that is the issue.

    That being said, I have also noted that, when frame rates drop below about 20-25 FPS, it often has a negative effect on the performance of the OR adhesion model. This is because the adhesion model is directly tied to frame rates, from my understanding. I have had numerous times where, if the frame rates suddenly stutter a bunch or drop, it triggers either a small reduction of adhesion, or enough of a reduction that it actually triggers full-on wheel slip. If you try the Stable version and still have issues, consider reducing your graphics settings (like turning down the visibility distance slider, turning off "Extend object maximum viewing distance to horizon", etc.)
    ~Sean Kelly~

    MRL Mullan Pass for ORTS
    https://www.trainsimulations.net/mullanpass

  5. #5
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    I made it up and over with the latest weekly build 1.3.1.x342, got down to 13 mph at the low point plus needed sand with about 40% of the hill climbing to keep the C4 glued to the rail. Should not have needed the sand since uphill wheel slip is not possible on a train equipped with 100% AC traction, but I don't think the code is that sophisticated to ping the diesels and see which ones are AC vs DC yet. Full frame rates ~60, no issues there.

    Make sure before you switch cabs from the helper back to the lead unit that your independents are released and only main train air is holding the helper+ rear cut prior to vacating the cab.

    When running the talc train with just the 2 SD45s as power I did a save while train air was applied approaching the helper spur. When I restored, my SD45 wheels were locked and sliding and buzzers galore. had to fully release the train brakes and then apply them again after all the wheels were rolling again. I attributed that to code and save state issues that seem to be under changes at the moment.

  6. #6
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    Many thanks guys. I will have another crack at it tomorrow. Fingers crossed!
    Dell Desktop. Intel i5 3.3 CPU. 8GB RAM. Nvidia GTX 1050Ti 4GB graphics. Windows Pro 64bit. RailDriver. Partridge in a pear tree...

  7. #7
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    Update: Made it! I tried on the stable version first but discovered my fps were down by around 6 before I'd even moved off, so went back to MG with all detail sliders etc waaaay down. The landscape was rather bare with most of the trees etc gone but at least it kept the fps in the 20s. Kept to an average of 13mph, same as geepster and didn't need sand. Going back over my earlier attempts, it seems that any fps below around 15 on my laptop causes wheel slip. Funny, I never associated wheel slip with low frame rates, we live and learn. Anyway thanks again guys. ps: just noticed my post number - That's a bit spooky.....!
    Dell Desktop. Intel i5 3.3 CPU. 8GB RAM. Nvidia GTX 1050Ti 4GB graphics. Windows Pro 64bit. RailDriver. Partridge in a pear tree...

  8. #8
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    One observation I made when running this activity: First time I tried switching from the leading locomotive to the cab of the MRL SD70Ace to cut out the helper set at Elliston OR crashed with an error message about "insufficient resources" (or something like that). I was using a fairly recent stable version of OR and never before had any peformance issues, fps usually being between 50 and 60. At the time OR crashed I was in an outside view. I tried again, this time staying in the cab during the consist switching. No problem this time.

  9. #9
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    Quote Originally Posted by niknak View Post
    Update: Made it! I tried on the stable version first but discovered my fps were down by around 6 before I'd even moved off, so went back to MG with all detail sliders etc waaaay down. The landscape was rather bare with most of the trees etc gone but at least it kept the fps in the 20s. Kept to an average of 13mph, same as geepster and didn't need sand. Going back over my earlier attempts, it seems that any fps below around 15 on my laptop causes wheel slip. Funny, I never associated wheel slip with low frame rates, we live and learn. Anyway thanks again guys. ps: just noticed my post number - That's a bit spooky.....!
    I've noticed the low frame rate = wheel slip connection too. Suspect that the simulation update rate is correlated with the frame rate, and if it's slow enough the simulation sees the update delay as wheel slip. Unfortunately, the only practical solution is to get a better computer...

    Edit: "latest stable version" is ambiguous. What you probably mean is latest (or a recent) weekly. Technically, the "stable version" is what you download from the OR web site, and (sorry) it ain't so stable any more given how far the weeklies (and Monogame) have gone. As a practical matter, someone who installs the "stable" version from OR should immediately go into the Updater tab and choose "Testing" then exit OR completely and reload, then accept the update presented in the top right corner. The advice in the Updater tab about "Stable" being best for most users is a bit misleading.
    Last edited by mikeebb; 04-22-2021 at 11:28 AM. Reason: comments about stable vs testing

  10. #10
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    Germany
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    Hi all,

    i have istalled the Mullan Pass Extension and the new Monogame-Version (Rev. 96). I have cut the coaltrain on the wye, but i can't find the 4 Helper.
    Have everyone a solution or is this a bug?


    Ohhhhh, sorry. It was a fail of my self.
    Last edited by flanker; 04-24-2021 at 06:34 PM.
    I hope, the Community can understand my posts.

    Michael

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