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Thread: Derail and Congestion

  1. #1

    Default Derail and Congestion

    If you are going to spawn AI trains in sidings, be careful with the size and switches are aligned. In this case, my train was too long for the siding. The northern switch wasn't properly aligned. So the train broke a nuckle when the crew tried to move close to the southern signal. I was unable to delete the train.



    This made for an interesting session. I had to keep traffic moving on Seligman. So I routed trains around it. Here my Z-CHILAC met H-BARPHX. My train stopped for less than 5 minutes, but I could feel the pressure a dispatcher might endure. I heard UPS isn't too kind about late trains.



    I wish we had articulated cars. I'm using well cars, but this game could really use these sets. The well cars are heavier.

  2. #2
    Join Date
    Jan 2011
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    New York
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    Default

    You are going to get a special letter for that one!!!

  3. #3
    Join Date
    Apr 2007
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    Swindon, England
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    You could try splitting the train around the stranded portion effectively creating a new consist, which you should then be able to delete.
    Vern.

  4. #4
    Join Date
    May 2010
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    S.W.WALES
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    Could try checking the length of the siding, before spawning a consist in it's location.
    Yma O Hyd

  5. #5
    Join Date
    Jun 2001
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    Yamba, N.S.WALES, Australia
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    4,078

    Default

    Quote Originally Posted by haverfordwest View Post
    Could try checking the length of the siding, before spawning a consist in it's location.
    Easy to do...the lengths are shown on the despatching screens.
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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