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Thread: TS Mullan Pass Expantion Pack

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  1. #1

    Default TS Mullan Pass Expantion Pack

    Hello there awesome people. I was playing Expantion pack from Mullan Pass (TrainSimulations),
    activity is "Herzog Ballast Train" and wierd thing happening when i do switching. Involving derailment.
    So i recorded short video what happenes when i try go backwards into the siding to pick up the second half of the train.
    OpenRailsLog.txt Log file
    https://www.youtube.com/watch?v=dDrV7y8EhsQ <----and here is the video

    What is going on here?

    May i add, same thing happened in "Fort Harrison Switching" activity.

  2. #2
    Join Date
    Nov 1999
    Location
    Doreen, Victoria, Australia.
    Posts
    7,047

    Default

    You have gone over a derail device, its in the documentation.
    Cheers
    Derek

  3. #3
    Join Date
    Nov 1999
    Location
    UK.
    Posts
    753

    Default

    lol yes that got me too the first time I ran that activity. That'll teach me to concentrate when I'm running the game.
    Dell Desktop. Intel i5 3.3 CPU. 8GB RAM. Nvidia GTX 1050Ti 4GB graphics. Windows Pro 64bit. RailDriver. Partridge in a pear tree...

  4. #4
    Join Date
    Jun 2013
    Location
    Minnesota
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    1,598

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    I didn't know running over a derail would engage the warp drive...interesting...

  5. #5
    Join Date
    Feb 2005
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    Default

    The same thing has happened to me in both activities. Maybe Trainsimulations could do an update to remove the derail device. Supposedly these activities were tested, but perhaps that was missed in the testing.

  6. #6
    Join Date
    Sep 2006
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    Remove the derail from the route? OMG NO!

    It's not an activity bug. It's a user failure to behave like the prototype.

  7. #7

    Default

    Yes Alt + Left click works

    Thank you all for you info. Somehow i was not aware of this in Open Rails until today. Thas why i was confused.
    About the derail bug, yes i understand why it is on low priority list. I do remember that OR not supporting derailment, but somehow it does?
    In the manual it says "MSTS triggers for derailment are currently not managed by OR", but in this case this is ignored? I am guessing couse of this route built for OR?

    Anyway, thank you all very much.

  8. #8
    Join Date
    Nov 1999
    Location
    Doreen, Victoria, Australia.
    Posts
    7,047

    Default

    Ho Rok,

    We have not got you there yet.
    Its NOT a bug, derail devices exist in the real world.
    Shunters/switchmen have to disable them in the real world, I still my key for the Victorian railways Scotch block as they were called.
    Get used to them they have been in a route for 16 years.
    Cheers
    Derek

  9. #9

    Default

    Very interesting i must say.

    I am not trying to deny them. In my time playing i did encounter them on the different tracks, but as i remember (might not be correct, did not go check the routes, talking form my head) they were just part of the track, as a not interractive thing. So you just ran over and it was ok.
    It was just a visual thing.

    I do understand they are real and all over the world. It is safety device been around for long time all over the world.

    I did a post on Elvas Tower about this, lets see if it can be fixed. This happenes in all versions of OR.

  10. #10

    Default

    Quote Originally Posted by whistlestop View Post
    Maybe Trainsimulations could do an update to remove the derail device.
    That would be the wrong approach. In real life, sidings and spurs are often protected with derail devices, and they dare not be ignored. They're there for safety. That having been said, could their function in OR be improved so that the results are truer to real life? If possible, that would be the better approach.

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