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Thread: TS Mullan Pass Expantion Pack

  1. #1

    Default TS Mullan Pass Expantion Pack

    Hello there awesome people. I was playing Expantion pack from Mullan Pass (TrainSimulations),
    activity is "Herzog Ballast Train" and wierd thing happening when i do switching. Involving derailment.
    So i recorded short video what happenes when i try go backwards into the siding to pick up the second half of the train.
    OpenRailsLog.txt Log file
    https://www.youtube.com/watch?v=dDrV7y8EhsQ <----and here is the video

    What is going on here?

    May i add, same thing happened in "Fort Harrison Switching" activity.

  2. #2
    Join Date
    Nov 1999
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    Doreen, Victoria, Australia.
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    Default

    You have gone over a derail device, its in the documentation.
    Cheers
    Derek

  3. #3
    Join Date
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    UK.
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    lol yes that got me too the first time I ran that activity. That'll teach me to concentrate when I'm running the game.
    Dell Desktop. Intel i5 3.3 CPU. 8GB RAM. Nvidia GTX 1050Ti 4GB graphics. Windows Pro 64bit. RailDriver. Partridge in a pear tree...

  4. #4
    Join Date
    Jun 2013
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    I didn't know running over a derail would engage the warp drive...interesting...

  5. #5
    Join Date
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    The same thing has happened to me in both activities. Maybe Trainsimulations could do an update to remove the derail device. Supposedly these activities were tested, but perhaps that was missed in the testing.

  6. #6
    Join Date
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    Remove the derail from the route? OMG NO!

    It's not an activity bug. It's a user failure to behave like the prototype.

  7. #7

    Default

    Quote Originally Posted by whistlestop View Post
    Maybe Trainsimulations could do an update to remove the derail device.
    That would be the wrong approach. In real life, sidings and spurs are often protected with derail devices, and they dare not be ignored. They're there for safety. That having been said, could their function in OR be improved so that the results are truer to real life? If possible, that would be the better approach.

  8. #8

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    The behavior (warp speed) is indeed interesting... shouldn't it stall out at the end of the derail path?

    Sent from my SM-G981U using Tapatalk

  9. #9
    Join Date
    Feb 2013
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    known universe
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    That bug...warp speed after passing through a derail device ( and in some other rare instances ) has been around for a few years. Not too many people encounter it, so the bug has remained low on the list. It was reported today in the Monogame thread over at ET, so maybe Carlo will look at it. Remains to be seen if the fix is easy or complicated by other factors.
    Cheers, Gerry
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.


  10. #10
    Join Date
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    Since it is politically incorrect (still) to physically derail a car at a derail, I have no problem with the *bug* staying put as a secondary notification that you, as the user, blew it.

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