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Thread: TS Mullan Pass Expantion Pack

  1. #21
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    Jun 2013
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    Quote Originally Posted by R. Steele View Post
    Exactly. That is what I meant by using the "bug" term in my post. In some older MSTS routes where there is a derail device, the car will roll right through it ( GM&O Springfield Switch as an example )...because it's just a shape file in the route that does not behave like an actual derail...while in the Mullan -- made for OR -- it is an interactive ( is that the correct term? I'm not a route builder )
    Derails are usually just switches that are designed to play the part. There's actually no interactive part unless the derail shape is set up as a signal object or something. I think the stands on Mullan are actually part of the track shape, so there are no interactives at all, just a switch that is designed to "derail" a train that runs over it while lined wrong. I myself typically use 0-deg switches, that were initially designed to combat Cutbank syndrome , with a switchstand object placed separately, but there are purpose-built derails in most track types (ScaleRail included).

    That said, running through a switch of any type definitely should not result in any warp-factor movements. So I, too, would classify this occurrence as a bug

  2. #22
    Join Date
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    In the older versions of Scalerail (Feather River route time frame) the derails were switches with an invisible side spur, so if you ran through them, the response was more like a true split-rail derail where the railcar appeared to veer off into the weeds and stopped when it hit the end of track 'pole' on the invisible diverging route. These derails on Mullan do not seem to operate that way. Is the difference in derail design impacting the OR interpretation of what to do?

  3. #23

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    Yep, invisirail is a wonderful thing...

    It's clear on the track monitor that you have a red signal - is it at the derail?

    Sent from my SM-G981U using Tapatalk

  4. #24
    Join Date
    Jun 2009
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    Post Falls, ID
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    Quote Originally Posted by geepster775 View Post
    In the older versions of Scalerail (Feather River route time frame) the derails were switches with an invisible side spur, so if you ran through them, the response was more like a true split-rail derail where the railcar appeared to veer off into the weeds and stopped when it hit the end of track 'pole' on the invisible diverging route. These derails on Mullan do not seem to operate that way. Is the difference in derail design impacting the OR interpretation of what to do?
    The derails on Mullan are exactly like the ones on Feather River. The reason for the strange anomaly in the OP's video is because the direction his train was traveling was backwards through the derail. At 1:50 you can see the result after OR "teleports" the train so that it lands on the TDB line that the derail leads to (the "path into the weeds" as you call it). The engines are now on this path that veers off to the side.
    ~Sean Kelly~

    MRL Mullan Pass for ORTS
    https://www.trainsimulations.net/mullanpass

  5. #25

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    Ah... I thought the snap to the other track on the junction issue had been fixed.

    Sent from my SM-G981U using Tapatalk

  6. #26

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    Very interesting i must say.

    I am not trying to deny them. In my time playing i did encounter them on the different tracks, but as i remember (might not be correct, did not go check the routes, talking form my head) they were just part of the track, as a not interractive thing. So you just ran over and it was ok.
    It was just a visual thing.

    I do understand they are real and all over the world. It is safety device been around for long time all over the world.

    I did a post on Elvas Tower about this, lets see if it can be fixed. This happenes in all versions of OR.

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