Knowing I'm way benind the times in sticking with MSTS and TSM, I've been having thoughts about learning something new. Seeing Blender mentioned a lot, I thought I might give it a try. After watching 5 tutorials on YouTube about using Blender, it's obvious that the number of polys for Blender users is a non-issue. Having used TSM for years to make scenery objects and always keeping poly numbers in mind due to the limitations of MSTS, it's hard to get my head around Blender; not just for poly numbers but also for the complexity. I know poly numbers is not (so much) of a problem in Open Rails. But, I personally still prefer to work in MSTS although I realize ORTS works a lot better, all things considered. If I'm making something - a route, a scenery object, etc., I'd like for it to work with MSTS as well as ORTS.
I guess my question is, for those of you who have embraced Blender, if you still had to consider poly numbers, would you still have gone to the trouble of learning Blender? It seems like a VERY complex program to use, although I'll admit it does make some amazing products. It makes me think of Sketchup, which I tried for a while, which also has no regard for number of polys, but was very easy to use.
Jeff
Nothing is foolproof to a sufficiently-talented fool.