Page 3 of 3 FirstFirst 1 2 3
Results 21 to 26 of 26

Thread: Consists created in TSRE tend to crash the MSTS Editors & Tools

  1. #21
    Join Date
    Nov 1999
    Location
    Huntsville, AL
    Posts
    4,901

    Default

    Quote Originally Posted by Hidetoshi6721 View Post
    Posted two threads on the forum two weeks ago. Haven't yet appeared, including https://www.trainsim.com/vbts/showth...ight=Rain+snow

    THAT is on this forum. I am referring to Goku's personal TSRE support forum at http://www.onrails.eu/index.php
    Charles

  2. #22

    Default

    Quote Originally Posted by crstagg View Post
    THAT is on this forum. I am referring to Goku's personal TSRE support forum at http://www.onrails.eu/index.php
    I am referring to THAT only. I had posted two threads on the onrails forum two weeks ago, they are awaiting moderation till date. By the link, I meant the topic.

  3. #23
    Join Date
    Sep 2006
    Location
    .
    Posts
    2,920

    Default

    Using TSRE 0.7002 (the current latest) I was able to create a brand new consist in TSRE and then open and edit it again in either Conbuilder or the MSTS consist editor in the AE

  4. #24
    Join Date
    Sep 2006
    Location
    .
    Posts
    2,920

    Default

    Quote Originally Posted by dgionet View Post
    If you have such rolling material with only DDS textures, If you need to use the MSTS AE, make sure to convert DDS textures to ACE ( works with AceIt) and remove the DDS textures from your folder before opening the MSTS AE
    When you start suggesting people need to (not just simply replace, but outright) delete newer texture formats to allow a totally outdated activity/consist editor to function, you are venturing into dangerous advice territory. You better be fully aware of any unknown (to you) dependencies you might be breaking.

    What is your workaround for when car names are greater than 30 characters, which the MSTS AE can't handle either? Pen a fix that instructs readers to rename the wagon files? Is everyone going to have to do the same so that the shared activity still maintains coordination between developer and user after its distributed? What happens when these long names are embedded in activities as loose consists in the 'factory-supplied' activities? Everyone gonna change those files, too?

    These roadblocks tend to be placed ON PURPOSE. To force a new product learning curve upon the masses. You are doing nobody any favors by charting out labor-intensive workarounds just to conform to the past.

  5. #25

    Default

    The model creator today wants good render detail and so uses DDS textures.
    I think TSRE editors handle DDS textured models but I could be wrong having never used the TSRE Activity Editors.

    This could be a viable alternative to the MSTS editors.

    regards,
    ............Vince ..............
    ...... Author NECv4 .......
    .... LIRR BUILD PHOTOS ....
    ...... Eschew Obsfucation ......

    On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
    "Give me your tired, your poor, your huddled masses yearning to breathe free,
    the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
    I lift my lamp beside the golden door!"

  6. #26
    Join Date
    Dec 2002
    Languages
    English, SQL
    Posts
    5,583

    Default

    Quote Originally Posted by Hidetoshi6721 View Post
    I am referring to THAT only. I had posted two threads on the onrails forum two weeks ago, they are awaiting moderation till date. By the link, I meant the topic.
    Goku hasn't appeared on his own forums in weeks, and hasn't been here since mid-July. Perhaps he's on holiday or military service...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •