Check your Scene Properties>Unit System and Unit Scale.
Whichever system you use, metric or imperial, when in edit mode, select a vertex and see where it is located in the x, y and z co-ordinates. You build 1:1 in Blender. So if the real world object you are modelling is 4 metres tall and 22 metres long, then this is the size it should be built in Blender. The default box in Blender is 2m cube for example.
Blender_Units_Metric.jpg
Blender_Units_Imperial.jpg
It is also possible that during the construction of your model the scale has changed. Check that all the parts in your model have a Scale of 1 in the X, Y and Z co-ordinates. If not then use CTRL + A and select Scale to reset the scale back to 1. In the example below the scale is 5.848, it should be 1 before exporting.
Blender_Scale.jpg