
Originally Posted by
PerryPlatypus
I was considering adding barbed wire fences on either side of the ROW for many many miles on my Shasta route, but I've been quickly dismayed by the awkwardness of handling fences in anything other than table flat terrain... and about 80% of my route is in NOT flat terrain.
I experimented with TSRE's auto placement function, and even made a quick spreadsheet to determine exactly what to set the spacing for a 20-meter long segment of fence for various curve radii (because otherwise, there will be overlap or gaps in the fences on curves, which gets more severe the tighter the curve is).
What makes me want to abandon my attempts at this is that it seems basically impossible to have fences follow even mildly undulating terrain in a halfway-believable way without a MASSIVE amount of manual work, manually rotating every fence segment. Even pressing the N key tends to produce very unsatisfactory results most of the time, with one end of the fence up in the air, the other buried underground, and the entire fence tilted downhill.
What exactly controls the "N" key's processing to know how to rotate the object? Is it just the slope of the terrain under the pivot point of an object, or is it the ends of the bounding box?
Is there some obvious method that I am not realizing, or is there basically no good way to go about this? I am *this* close to giving up on right of way fences... Let alone trying to deal with code line wires, which I imagine would be even more of a headache in hilly terrain...