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Thread: Track Texture Issue on Sharp Curves

  1. #1
    Join Date
    Aug 2004
    Location
    Oregon, US.
    Posts
    118

    Default Track Texture Issue on Sharp Curves

    I've been scratching my head about this one, and wondering if anyone has come across this before. Maybe I installed the shapes from "strack01.zip" incorrectly. The piece pictured below is A1t55r15d.s, but this strange texture mapping appears on all the sharp curves (60r and less) from Paul Andrews' shape set.

    A1t55r15d.jpg

    Does anyone have advice on correcting this?

    Thanks,
    Matt

  2. #2

    Default

    It looks like that particular texture might be rotated 90 degrees the wrong way. It might be within the shape or within the texture. I don't use that particular track system so can't help beyond that.

    Sent from my SM-G981U using Tapatalk

  3. #3
    Join Date
    Aug 2002
    Location
    Rushey Platt Junction, Darkest Wiltshire.
    Posts
    252

    Default

    It's the shape, it's referencing the rail texture (acleanttrack2.ace) at 90deg. It is solvable but you'll need to edit the original rail texture as a different file (you'll need to experiment to find the right alignment), edit the affected track pieces and create new clones (you could just replace the originals but remember that you could cause compatibility issues if you distribute the route) which reference your new textures and use them by editing the world files.

    Yes, it's a lot of work.

  4. #4
    Join Date
    Aug 2004
    Location
    Oregon, US.
    Posts
    118

    Default

    Quote Originally Posted by caldrail View Post
    It's the shape, it's referencing the rail texture (acleanttrack2.ace) at 90deg. It is solvable but you'll need to edit the original rail texture as a different file (you'll need to experiment to find the right alignment), edit the affected track pieces and create new clones (you could just replace the originals but remember that you could cause compatibility issues if you distribute the route) which reference your new textures and use them by editing the world files.

    Yes, it's a lot of work.
    I was afraid this might be the case...

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