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Thread: Mr. Big Stuff - 2.0 - B&M R1A Mountain

  1. #41
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    Quote Originally Posted by CSRX View Post
    I had no idea either until I started doing some research and bought a few Maine Central Steam Engine roster books. Was planning to do a bunch of various repaints of a few such as the 4-6-2's, 2-6-2's etc for the Mountain Division I had designed for the 1940's era.
    Never came about though.. sadly.
    Hi Shawn,

    Just another bit of trivia on the 2-10-2's used by the B&M and later MEC... They were called “mud suckers” by the crews because the power feed from the tender was prone to feeding all the dirt from the bottom of the tender into the firebox. It's the one B&M loco of interest that I haven't found plans for. They had boosters in the tender that had a driving rod on the tender trucks - I don't know if that rod can be modeled in ORTS.

    Regards,
    Scott

  2. #42
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    In my experience Scott, Open Rails' approach to animation on wagons seems to be "If it has animation frames, animate it." I have next to no doubt that a tender booster side rod would animate exactly as you'd want in Open Rails without the need for making the tender a separate "Engine".

  3. #43
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    Quote Originally Posted by fleegle411 View Post
    In my experience Scott, Open Rails' approach to animation on wagons seems to be "If it has animation frames, animate it." I have next to no doubt that a tender booster side rod would animate exactly as you'd want in Open Rails without the need for making the tender a separate "Engine".
    Hah - what fortuitous timing on your reply. Just yesterday I mentioned this on Elvas as Peter has expressed interest in modeling Boosters in ORTS. I think I'm going to have to test it in the near future. Thanks for your insights - as this sounds like one less thing we'll have to worry about.

    Regards,
    Scott

  4. #44
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    Hi Folks,

    Ported my Mountain into Blender. I haven't lost all the texture work but I have some things to work out. I need to punch some holes in things like the Cow Catcher, Delta Trailing Truck, and the Tender Trucks - - - Blender does far better at this (Boolean) - than 3DC.


    BM482_S by Scott B, on Flickr


    BM482_P by Scott B, on Flickr


    It's pretty obvious - I like having good renders of my models.



    Regards,
    Scott

  5. #45
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    Hi Folks,

    I have my Mountain sorted and ported to Blender.

    I've been able to save most of my texture work - swapped wheels from Alpha Hybrid to Fully Modeled - so of course I need to retexture those parts. I have to redo the hierarchy - probably a couple of hours - and redo the animations from scratch - probably 40 or more hours.

    I'm lov'n the Blender render ability - I'm half tempted to build out a full landscape, with grass, foliage, mountains, and full atmosphere to spruce up my display base. The ORTS game engine really doesn't do our models justice - the warm yellow light seems to caress the model in Cycles.


    BM R-1-a [4-8-2] Mountain by Scott B, on Flickr


    Regards,
    Scott

  6. #46
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    Nov 2005
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    Grand Rapids, Michigan, USA.
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    OhMyGosh, Scott, You are a freekin' artist! That is AMAZING!!!!!
    Larry Steiner
    Grand Rapids, MI
    (CSX Country)

  7. #47
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    Apr 2015
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    Holy Moly, that is a beautiful steam locomotive Scott!!
    -Shawn K-

  8. #48
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    Quote Originally Posted by phydeaux View Post
    OhMyGosh, Scott, You are a freekin' artist! That is AMAZING!!!!!
    Hi Larry,

    Thanks...

    Artist - LOL - not me - it's just pure perseverance - I keep pounding my head against the wall until I get something I like.


    Appreciate the comments.

    Regards,
    Scott

  9. #49
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    Quote Originally Posted by CSRX View Post
    Holy Moly, that is a beautiful steam locomotive Scott!!
    Hi Shawn,

    Thanks - yeah - while switching to Blender was a bit of a setback on the Mountain - I think it will be a good investment overall and will produce better models. The mesh tools are so much better than I've ever had before.

    Regards,
    Scott

  10. #50
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    Quote Originally Posted by scottb613 View Post
    Hi Shawn,

    Thanks - yeah - while switching to Blender was a bit of a setback on the Mountain - I think it will be a good investment overall and will produce better models. The mesh tools are so much better than I've ever had before.

    Regards,
    Scott

    I fired up Blender the other day, as I want to try and work on buildings in such with a newer up to date program, TSM is good for buildings, but I've grown tired of TSM and it's clunky ways of texturing.

    Blender however, may take me a bit to learn.
    -Shawn K-

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