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Thread: Newbie

  1. #11
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    From a previous questionHome page of this site. Articles (at the top of the page). Look under "How to" then go to Alias Cabview. It would be the same except instead of Cabview use Sound. ie.e ..\\..\\Common.snd\\GP38\\gp38cab.sms or ..\\..\\Common.snd\\GP38\\gp38eng.sms. They are not all the same. for example you may have to do this ..\\..\\Common.snd\\GP38\\Sound\\gp38eng.sms. I hope that makes sense.

    Get the context editor from the "Sream4Me" website which is full of useful stuff for MSTS.

    When aliasing sound files you do not need the whole path,but for cabview files you do,you have to point to the ace file in the cabview folder.

  2. #12
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    Quote Originally Posted by slipperman View Post
    ...... and this IS an MSTS Forum!
    I realize that but I don't see a bunch of MSTS people jumping on here to try and help.
    I'm just trying to get Kyle up and running and this is the quickest and easiest way to do it.
    My regards to those who stick w/MSTS and can get it to work, but sometimes it's best to move on. MSTS is NOT newbie friendly.
    Best of luck Kyle.

    Randy

  3. #13
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    From a previous question about this :Hi,
    If you have a folder called [B]"B&OFan.snd" in your common.snd folder, for instance, here is an example of how to alias the sounds to the engine of your choice:
    1. In the B&OFan.snd folder, there should two .sms files; one each for "cab" and "engine" sounds.
    There should also be all the .wav files that are called for in the two .sms files, though some may point to default trains (which is why default trains should stay in the trainset folder).
    2. Let's assume, you are aliasing these sounds to a Dash-9. In your main trainset folder, open the DASH-9 folder to be aliased, then open the player .eng file. Scroll down past the lighting section to the first sound parm, which may by default read something like Sound ("dash9_ext.sms"), for instance. In order for your new engine (the exterior sounds) to be heard, we'd replace the "dash9_ext.sms" to look like Sound ( "..\\..\\Common.SND\\B&OFan.snd\\example_Dash9 _ext .sms" ). (for this example, the actual .sms file name is example_Dash9_ext.sms, and it is assumed that is the file in the common.snd/B&OFan.snd folder)
    3. Let's do the same for the cab sounds (interior sounds), usually found near the bottom of the .eng file.
    Sound ( "..\\..\\Common.SND\\B&OFan.snd\\example_Dash9 _cab .sms" ) is how this parm should look. Note: some authors use "int" instead of "cab", so be aware.
    Save your .eng file, and test the engine in the sim.
    AI engines should only have the exterior sound parm to edit, and I personally use the same sound as my player train, or a slight variation thereof.

    If the sounds you want to use reside within a sound folder in another engine, you can copy the sound folder from that engine to the engine you want to have start using these sounds, then simply copy/paste the sound lines from the original engine to the new engine.

    I am purposely leaving out the higher level intricacies, as not to confuse you, but there are slight variations on these examples to be learned later on.

    Cabs -
    If the desire is to alias from the common.cab folder, it is somewhat the same principle as sounds.
    Lets use a similar example - you have a a folder in the common.cab folder called [B]"B&OFan.cab", and you want to use that in an engine of your choice. The author should have a folder included, called "ALIAS". Inside, are alias files for the cab, or cabs if multiple roads or variations exist. Simply copy the alias file that best fits your need, and paste it in your chosen engines cabview folder. Now open the .eng file, and find the cabview line, which should look like this example:
    CabView ( default_dash9.cvf ). All you need to do is change this line to match - exactly - the name of the alias file you just put in this engines cabview folder, and you are set.

    Again, if you want to use a cabview from an engine that has all the files included in that engines cabview folder, simply copy the entire cabview folder, and replace it in the engine of choice, and edit the cabview line in the .eng file to match the .cvf file in the cabview folder.
    Last edited by eolesen; 03-08-2022 at 11:36 AM. Reason: bad formatting

  4. #14

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    Thanks, i'll see what i can do.

  5. #15

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    Thank, i'll definelly see this went get home.
    Just another Quick question: Do i news to put the commond.and folder on the trainset folder?
    And dor example, If i download the p32 etc sets, If i do everything of the cadview correctly, Will i still nerd to make a sound folder on the engine?
    But again thanks for all of this information, you can anwser If you want.

  6. #16

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    Bro it worked, thank you soo much again for the information,

  7. #17
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    No problem,we were all new once and I am grateful to all those on here and the UK sites for all the help I have received to make the sim as enjoyable as possible.(And Steam4 Me).

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