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Thread: Delaying AI traffic disappearing.

  1. #1
    Join Date
    Jul 2004
    Location
    Armidale, NewSouthWales
    Posts
    157

    Default Delaying AI traffic disappearing.

    Hi All
    I'm having fun making activities and wondering if there is a work around to hold AI traffic at the end of their path for a few seconds.
    I have my player train entering a terminus with two other AI's coming in also, but they blink out before I reach the end of my path.
    I'd like to delay them for ten seconds if possible.
    Many thanks for any advice. Rob.
    Pentium i7-4700 3.4 Ghz QUADCORE 8 Thread, Gigabyte GA-B85M-HD3 Main Board, Speed 1600DDR3 x 8 GIG RAM, WIN 7 -64 Bit Home Premium SP1, Gigabyte-GTX650-2 Gig, Crucial 240Gig SATA3 SSD, 1TB SATA3 Western Dig Caviar Blue 7,200RPM, Casecom ADK-B800SM-82PLUS 800W Power supply.

  2. #2
    Join Date
    Feb 2013
    Location
    known universe
    Posts
    2,936

    Default

    Since this the MSTS forum I'm assuming you are using the MSTS-AE? Add waiting points before the end of the path.
    Cheers, Gerry
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.


  3. #3
    Join Date
    Jul 2004
    Location
    Armidale, NewSouthWales
    Posts
    157

    Default

    Thanks for that tip. I remembered reverse points but forgot about waiting points.
    Pentium i7-4700 3.4 Ghz QUADCORE 8 Thread, Gigabyte GA-B85M-HD3 Main Board, Speed 1600DDR3 x 8 GIG RAM, WIN 7 -64 Bit Home Premium SP1, Gigabyte-GTX650-2 Gig, Crucial 240Gig SATA3 SSD, 1TB SATA3 Western Dig Caviar Blue 7,200RPM, Casecom ADK-B800SM-82PLUS 800W Power supply.

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