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Thread: V3 Update Wish List

  1. #11
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    Quote Originally Posted by SurvivorSean View Post
    I was hoping it was going to be a wish list not a whine list
    Well I have to agree with Mike about the foliage. Not saying we need to go down the Speedtree route but something a little more convincing would be nice. Definitely not a whinge as the game is great, having fun yesterday evening serving the industry between Fresno and Bakersfield. But it would be better to do it in a much more pleasant and realistic environment, decent ground textures (don’t have to be PBR) and vegetation.
    Vern.

  2. #12

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    Would like to see more AI interface, with switching and backup moves if a unit is LHF. If AI is able to run forward SHF they should be able to run LHF as well I would think. Someone had mentioned automatic switching, that would be helpful for SP but Im doubting we will see it.
    Todd
    Iowa Chicago and Eastern Mason City Sub

  3. #13
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    Hey I doubted we would ever see AI dispatching so you never know

    AI TRAINS THAT CAN BOTH SPAWN AS TAGS AND LOCAL
    This is actually more realistic. Right now I have 1 train from every direction for every railroad supplying my locals.

    AI TRAIN ALTERNATIVE TRAIN LENGTHS
    This one is a tough one to explain. There are simply times you want smaller trains as a supply train for example. I have small locals that I would AI from Cadiz, Cajon, and Bakersfield Sub for example that would come into BARSTOW/MOJAVE. But currently it seems there is a range at which train lengths are spawned usually not too big but not small enough to represent a real local.

    Anyways I'll keep them coming as I keep running. But to Seagoon's point yes V3 is fine the way it is for me as well. I know there have been good ideas on TrainSim added in the past such as AI Spawns and even my SHIFT 1-4 CTRL 1-4 save spawn to spot thingy to simulate a conductor on the ground.

    Hopefully this keeps going and is civil and can be possibly tagged so the developers see ideas from our side.

    Thanks

    Sean
    Weekly YouTube & Daily Train Simulation & Prototype Content
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  4. #14
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    LOCAL INDUSTRY FILTERS AND/OR MORE CAR CATEGORIES
    I don't think my customers at Frito Lay appreciate getting potash Just like Cargill shipping plastics (you get the point). Either a 2nd filter (similar to the car selector in standard AI needs to be added in or we need more categories). This is why I'm very selective in what I purchase from Run8Studios knowing that certain traffic comes into the system that may not apply to certain industries.

    CHEMICAL TAGS TO GENERATE FOR SPECIFIC INDUSTRIES OR TRAINS
    I like the new tags but unfortunately they can't be added to the various tanks by AI spawns. I would still like an option to see it though.

    Thanks

    Sean
    Weekly YouTube & Daily Train Simulation & Prototype Content
    Playing And Talking About What I Like
    Discord https://discord.gg/zfxTBbnu3K
    YouTube https://www.youtube.com/c/SeanMurrellRTS

  5. #15
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    We also need the more extensive graphics options in V2, restored and available in V3.
    Vern.

  6. #16
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    Agreed Vern, graphics and scenery detail is all part of the immersion factor. It's not just about how realistic the physics are. The whole package contributes to the overall quality of any sim.

    ATS & ETS2 would not be half the sims they are. If the countryside was covered in cardboard cut out bushes and low res buildings.
    Yma O Hyd

  7. #17
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    Quote Originally Posted by haverfordwest View Post
    Agreed Vern, graphics and scenery detail is all part of the immersion factor. It's not just about how realistic the physics are. The whole package contributes to the overall quality of any sim.

    ATS & ETS2 would not be half the sims they are. If the countryside was covered in cardboard cut out bushes and low res buildings.
    The biggest issue with this is performance, ATS and ETS routes are extremely short compared to real life (I drive these routes in an 18 wheeler in real life), the other sims have tons of eye candy but our issue comes with Multiplayer capability, I challenge anyone to put 1000+ units in another sim and see where the frame rates go. its a delicate balance really but things are progressing, no one wants to run a train at 5 FPS,
    as far as the trees go on our routes we do have some foliage, we actually tried to cover larger areas but had to pull back some because it was causing frame rate issues, alot of these High res trees out there are over 300,000 triangles and not efficient at all
    Last edited by SCL-A-Line; 03-15-2022 at 05:43 AM.
    Jason Webb
    HyRail Simulations
    https://www.hyrailsimulations.net

  8. #18
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    Fair enough Jason, but TS2022 has long routes with decent looking vegetation. Not as nice as the truck sims but good enough.

    If the developers (yourself) are not interested in making R8 look nicer.

    Just say so and i will shut up and go do something else.

    Mike.
    Yma O Hyd

  9. #19
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    I understand the wanting to chime in and say about vegetation but lets keep this to a wish list of hopefully things to come. There are many things I iwsh for but they do listen and do their best to give a product that physically works great.
    Work Safe play hard

  10. #20
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    It is a wish list of what i would want to see in future versions. Physics are not the b all and end all of a game.

    The overall experience should be part of the updates going forward.

    Am i not allowed an opinion or my own wish list then. Am i supposed to just agree with what everyone else wants.
    Yma O Hyd

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