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Thread: Move Quadtree - populated tiles state - to a new route?

  1. #11
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    Quote Originally Posted by charland View Post
    So you don't have to go find NED maps, it does that for you or goes to a server by itself?

    Paul :-)
    Hi Paul,

    The printed on 2D maps with roads and tracks are handled internally by TSRE. I don't even know where TSRE is downloading them from - probably some Open Source street map application.

    If you want - TSRE can load elevation data but the source has to be in "HGT" format [you need to download it and save it externally first - then TSRE can crunch a terrain mesh from the raw data]. I believe the best resolution HGT data is 1 Arc/Sec - so that's not useable for me. Works for DM though.

    Regards,
    Scott

  2. #12
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    Hi Paul,

    Just to be more clear - I created the Terrain Mesh in my image with Geotiff's and DEMEX.

    Regards,
    Scott

  3. #13

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    I believe the quadtree is in the TD folder. If you just need the flagged tiles in a blank flat state I believe copying the TD folder to a new route and then regenerating the flagged tiles in RGE should do the trick

  4. #14
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    Quote Originally Posted by joe_star View Post
    I believe the quadtree is in the TD folder. If you just need the flagged tiles in a blank flat state I believe copying the TD folder to a new route and then regenerating the flagged tiles in RGE should do the trick
    Hi Joe,

    Thanks so much - I'll take a look.


    Regards,
    Scott

  5. #15
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    Quote Originally Posted by joe_star View Post
    I believe the quadtree is in the TD folder. If you just need the flagged tiles in a blank flat state I believe copying the TD folder to a new route and then regenerating the flagged tiles in RGE should do the trick
    Hi Joe,

    Exactly what I needed - worked like a champ - thanks much!

    Regards,
    Scott

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