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Thread: Run8 Tutorial Series on RTS

  1. #11
    Join Date
    Apr 2001
    Location
    St. Catharines, Ontario, Canada.
    Posts
    4,168

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    The other thing to consider is locals. I don't think this applies to your interests but perhaps others may get something out of it. Actually I will point something out which I call escape valves that may work for you.

    There are 2 ways of running locals that save you time to do other things.

    1) If you like switching you can AI the train to a certain point keeping an eye on the time and it's progress. Once it gets close give it a signal or switch into an intermediate yard or siding for switching. From there you can take over the train and perform all it's switching industries while continuing to do other switching if that is what you like or even run another mainline train finish it etc.

    2) If you are not as interested in switching all the time but like to run a hump or key mainline operations you can do something what I call escape valves. These are industries that you build in the yard that turns over a train and all possible car types (usually requires 2 industires per track just like the fake industries I like to build that draws realistic or selected traffic to avoid cars you don't have or want in you operation). The key to this track is it simulates the switching because it takes loads and turns them into empties, empties into loads and retags them for various other locations that can be sorted once again in the hump.

    The reason why I perfer this is I like to manage a yard, have limited switching (in other words I don't want to switch these big regions like crazy all day and night) and I do enjoy running mainline trains that are meaningful.

    I think you and I are more of the option 2 type though I'm huge on operations. What I find operations do that when your trains are part of an overall system is it gives much more purpose. Which in return doesn't get you bored as quickly. For example for me just running trains a to b over time and seeing the same type of random AI trains gets boring. But having a job to do with that train as part of a system keeps my interest.

    I'm sorry this is getting long as I'm hoping this sparks a flame for you or others. The reason why I'm looking forward to Railroader and perhaps smaller regions in Run8 (something that a solo person or small MP group of people you trust) is that running these class 1's with humps (as much as I do love the humps) usually means lots of trains and industries to deal with on a regular basis. This is also likely why I backed off of Run8 for a while and got interested in Medieval Dynasty.

    Again sorry for the long post. Nothing wrong with Run8 as there are ways to make it happen with selected smaller regions you define as well. Sparks, CA and area may very well be a better territory but I'm not a fan of double track so I passed this one.

    Thanks

    Sean

  2. #12
    Join Date
    May 2010
    Location
    S.W.WALES
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    4,013

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    Another very helpful and informative post Sean. Alas local stuff doesn't really interest me sorry.

    But i am sure others will find what you say, very interesting buddy.

    When it gets too complicated, it's time for me to hover over the delete button.

    Maybe i should just get my old Triang train stuff out and sit on the floor. While watching it go around and around, the circle of track

    Buddy of mine has Medieval Dynasty, looked quite interesting.

    Mike.
    Yma O Hyd

  3. #13

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    Sean, I messed around with tags quite a bit (roseville is great for this since it's a self contained route)

    One thing I did was break up my locals into smaller locals, this had the unintended effect of making AI generated trains much easier to sort over the hump and might be useful if you like doing locals, but dislike sorting cars in a yard.

    As an example in the UP-Roseville route:
    Local LRA61 became:
    LRA61-[relative direction from yard]-[Indicator as to if this car is pushed forward into the industry siding or backed in]

    Example
    LRA61-S-F (LRA61, spur south of the yard, Cars need to be in front of the engine)
    LRA61-NW-B (LRA61, spur to the north west of the yard, Cars need to be behind the engine)
    LRA61-SE-E (LRA61, Spur to the south east, cars can be either in front or behind the engine due to track arrangement)

    If you select specific locals in your AI spawn for mixed fright, you'll need to go in and select all the variants.
    I still tag the lead loco with just "LRA61"

    The hump controller gets interesting.
    Since all we've changed is the name of the local and not the industry your existing hump controller config will still work, however..
    If you put the local symbols in the hump controller, you get nicely grouped tracks in the bowl that are pretty much good to go.

    Hey as a side note I think I read somewhere that the 5 saved locations (Control/Shift 1-5) were your idea - that's a neat feature!

  4. #14
    Join Date
    Apr 2001
    Location
    St. Catharines, Ontario, Canada.
    Posts
    4,168

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    Glad you like the idea. The fake industries is how I would get around better looking trains the most.

    Thanks

    Sean

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