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Thread: Any ideas Friends

  1. #1
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    Default Any ideas Friends

    Friends,

    As it turned out the rebuild without error was in error and evidently the jumping back and forth
    between adjacent tiles is because RE said there were two copies of one of the world files. One
    was a very old copy that had the W file name with "copy" added to the end so evidently that
    was enough. So deleted the copy. So far all of the encountered errors, 5 or 6 in number have
    been the end-end kind and we know that the coordinates will point to some issue across a
    tile boundary. In two instances to keep the track in correct alignment, I deleted two or three
    short pieces of curve and straight and replaced them with one dynamic. That worked.

    But then I arrive at this: Program stops but does not indicate what the error is at:
    11348/14116, x-199.162, y-765.616, z-92.542, -84.17403412/36.23429871. I provide
    this because this tile is the unaltered tile from the kdsubdivision currently in the
    library and I confess, mia culpa, that I did not rebuild it before release. I have examined
    every inch of road & track, and those coordinates take you the middle of a wooded
    area many meters from either track or road. If any of you have seen this type of error
    can you suggest what else I should look for?

    J. H. Sullivan

  2. #2
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    And then after finding one possible issue in the above world file, it ran to completion giving the "all tiles visited" message BUT IT DID NOT PRODUCE NEW DATABASE FILES? Anybody see that before, I haven't.

    J. H. Sullivan

  3. #3
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    If you open the route in TSRE and then Tools>Errors and Messages it should tell you something.

    If you do a TDB rebuild and hit an error again, move the camera straight down to the ground, normally (but not always), you will see what the error might be.

    Paul :-)

  4. #4
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    Okay Paul, I'll try that. I have used that Tools>Errors in TSRE and in several cases, the culprit was a interactive that I had
    failed to delete, so I deleted it in TSRE, but in several cases it pointed to a signal, or other item, and when I jumped to the
    spot, nothing was seen. So I used the select function, zip, nothing, and then just for kicks hit delete but no change.

    As I mentioned, it went to completion but did not produce a rebuild. So, try again, and this time it stopped at the aforementioned
    world file but did not indicate what the error was. Goku produced a fine editor and I am learning more about it, but I have laid
    almost all the track & roads I intend to, probably never finish all the routes but I do wish someone with the skill to do it, would create
    a rebuild tool that produced meaningful error messages, or which could automatically correct at least some.

    J. H. Sullivan

  5. #5
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    Okay, one more try and then it is bed time in Florida and tomorrow is a busy one. My small church group is having our annual
    breakfast at a nearby restaurant. We are a terminal class & I am now the oldest. My good friend, former C.E. at CSX got his last
    form A & running orders last year.

    I deleted all road pieces that crossed a tile boundary. It appeared to me that the rebuild process touched the offending world file once
    but then failed the 2nd time. Not sure what that means. Tomorrow after church I am going to delete all the track pieces so as to
    isolate the world file from the rest of the world.

    I tried moving the camera straight down to the ground. Saw nothing. Turned off textures and still saw nothing. Went below the
    ground level and still nothing. As I say, the coordinates take you to a forested area. Lukas Lussar told me some years ago that
    overly large forest objects would cause issues, so I may delete the largest of those.

    Good night friends and a Merry Christmas & Happy New Year to all.

  6. #6
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    Yesterday I installed the ONR route for the first time in months. When I opened it in TSRE when I was writing the instructions for you last night I saw that is had an error saying a signal item, so a mile post or something ( there are no signals on the route ). I opened it in MSTS RE and did a TDB rebuild. Opened it in TSRE and the error message was gone.

    Paul :-)

  7. #7
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    There are 20 such errors when I open in TSRE (I have it set to load all world files) but when I go to the coordinates
    for one of them there is nothing there. I wonder if some value is set on the track piece when a signal or such is
    added. My route has both signaled and non-signaled routes, about half/half. When I use RR and decompress the
    world file, open it in an editor there is nothing seen either. The few where I had failed to delete a signal or such
    and a jump showed it was present, all I had to do was select & delete. Oddly on another route I am working on
    there is something wrong in a world file that causes MSTS to crash, but not ORTS. RE crashes too, but not TSRE
    and yet a rebuild went without any errors, go figure?

  8. #8
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    A rebuild got past this world file after removing all track pieces across the boundary. So roads were not
    an issue. I do have a 5-track, 100M piece across a boundary and that might have been the issue. So,
    replace the roads (I have a copy of the route on another "clone" if I need to verify) and then one track
    at a time. This error occurs about 15 minutes into a rebuild. After passing this world file, it stopped
    at another but this time it gave a indication of what the error is.

    Jerry

  9. #9
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    Not sure about the coordinates TSRE gives. Before I gave up I was writing the errors down and going to them only to find I was out in the middle of a forest with nothing else in sight. I was about to give up when I tried the TDB rebuild in MSTS RE, then had a look in TSRE and the errors were gone.

    When I merged the ACN to the FJGv2 they shared terrain but there was nothing on them. I connected them with double track mainline and ran a train over the new track, and four days later things like dynamic track started to break and I had to replace all of them.

    The 5 track piece sounds interesting. When I first made the ACN route I was doing a TDB rebuild that stopped. I couldn't figure out why, it stopped over a road piece and there were no blue poles, had no trouble selecting it. I looked around and eventually found a 4 track mainline piece two miles away with no white hanger lines over it. The piece was over two blue tile lines. I ended up removing the piece and replacing it with one 25m, one 50 m, and another 25 m piece and never had a problem with it again.

    Paul :-)

  10. #10
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    Quote Originally Posted by charland View Post
    Not sure about the coordinates TSRE gives. Before I gave up I was writing the errors down and going to them only to find I was out in the middle of a forest with nothing else in sight. I was about to give up when I tried the TDB rebuild in MSTS RE, then had a look in TSRE and the errors were gone.

    When I merged the ACN to the FJGv2 they shared terrain but there was nothing on them. I connected them with double track mainline and ran a train over the new track, and four days later things like dynamic track started to break and I had to replace all of them.

    The 5 track piece sounds interesting. When I first made the ACN route I was doing a TDB rebuild that stopped. I couldn't figure out why, it stopped over a road piece and there were no blue poles, had no trouble selecting it. I looked around and eventually found a 4 track mainline piece two miles away with no white hanger lines over it. The piece was over two blue tile lines. I ended up removing the piece and replacing it with one 25m, one 50 m, and another 25 m piece and never had a problem with it again.

    Paul :-)
    The one I am concerned about is a 100M piece across only one boundary and about 50/50. In any case, now that Dallas has trashed Jacksonville (NFL), I will replace the roads and the 5 track piece and see what happens. As far as roads are concerned, I often cheat and use a transfer across a tile boundary if it is located where I can hide it behind trees etc.

    Jerry

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