
Originally Posted by
scottb613
Hi Folks,
Yep - three common vegetation issue texture fixes:
1) The Cruciform - as Paul stated - you need to blank (alpha channel) some pixels around the edges of the vegetation - because textures wrap a couple pixels from the opposite edges. When the vegetation textures have a wider base - you'll notice a wider cruciform floating in the sky. Grass textures by their very nature tend to be the worst offenders.
2) The Sparkles - when vegetation seems to shimmer or sparkle constantly - you need to add MipMaps to the vegetation textures.
3) The Flashing - many times you may notice ROW textures - textures that repeat a lot in a scene - all flashing on and off in unison. The fix is to convert the textures to DXT1 compression. DXT3 and DXT5 have a more sophisticated Alpha Channel which I believe is related to the issue. As per a very old post from James Ross - all vegetation should really be DXT1. Most times you can just convert the specific textures that are flashing.
Regards,
Scott