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Thread: Graphical Glitch with Mactier Route Grass

  1. #11

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    Quote Originally Posted by charland View Post
    This occurred year ago in MSTS with trees. The solution was to open the ACE file in an editor like TGA Tool2 and trim the 1 pixel off the top of the ace file, then save the file as 512x512 again (or whatever it was before you trimmed it).
    Actually, the problem is at the bottom edge of the texture.

    I made a basic editing tutorial ages ago:
    https://msts.jovet.net/tutorials/textures1.html

    I wrote a few detailed explanations about why this happens years ago, but I can only find one of them now and it's a bit worthless since Imageshack blocked all the images. And I can't find the images I used.

  2. #12
    Join Date
    Nov 2007
    Location
    SW MO
    Posts
    834

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    Open the shape in Shapeviewer,
    sview.jpg
    Use Shapeviewer to export a .tga. It will go in the shapes folder.
    sview2.jpg
    shapestga.jpg
    Open the .tga in your editing program.
    USClump1a.jpg
    It will include the alpha.
    Select the bottom couple rows of the texture,
    selectpix.jpg
    and delete,

  3. #13
    Join Date
    Nov 2007
    Location
    SW MO
    Posts
    834

    Default

    Continuing from above.
    deletepix.jpg
    It looks like this when done.
    USClump1aafter.jpg
    Save as a .dds in your textures folder.
    saveas.jpg
    Done.

    Randy

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