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Thread: SimRail Developing Features

  1. #1
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    Default SimRail Developing Features

    For those interested in what has been updated in the latest enjoy some factual information. I have to do it in 2 messages becasue it's over 10000 characters...

    MULTIPLAYER:
    - load weight measuring fixed in multiplayer
    - reverser is no longer set to neutral after taking control over ED250 [https://forum.simrail.eu/topic/2458-...kierunek-jest- ustawiony-w-stanie-neutralnym/]
    - Timetable fixes at Opoczno Południe [https://forum.simrail.eu/topic/2491-...the-platform/]
    - radio channels on Warszawa – Katowice route fixed [https://forum.simrail.eu/topic/2656-...lem-z-radiem/]
    - auto radio channel selection fixed [https://forum.simrail.eu/topic/475-r...#comment-1295] [https://forum.simrail.eu/topic/511-błędny-nr- kanału/]
    - radio channels fixed [https://forum.simrail.eu/topic/3151-...mi-ruchu-cmk/]
    - displaying other players’ levels in TAB menu fixed [https://forum.simrail.eu/topic/3240-...nnych-graczy/]
    - fixed track occupation logic, causing AI dispatcher troubles after player leaving the server

    SINGLEPLAYER:
    - global issue with railway crossings fixed [https://forum.simrail.eu/topic/2465-...ie-do-20-kmh/]
    - sprinkler effect at night fixed [https://forum.simrail.eu/topic/2075-...kt-iskrzenia/]

    STOCK:
    - ED250 door closing animation fixed [https://forum.simrail.eu/topic/3168-...ykania-srzwi/]
    - ED250 door sounds fixed [https://forum.simrail.eu/topic/2772-...elfa-w-ed250/]
    - ED250 lighting fixes [https://forum.simrail.eu/topic/2552-ed250-oświetlenie/]
    - headlight tooltip in ED250 fixed [https://forum.simrail.eu/topic/2923-...naczenie-hud/]
    - wall switches in ED250 fixed [https://forum.simrail.eu/topic/2588-...ę-w-kabinie/] [https://forum.simrail.eu/topic/2817-...zez-ścianę/]
    - unit number in ED250 corrected [https://forum.simrail.eu/topic/2818-...ch-miejscach/]
    - train crew in ED250 finally has a place to seat [https://forum.simrail.eu/topic/2566-...-poc-w-ed250/]
    - destination board in ED250 fixed [https://forum.simrail.eu/topic/2571-...jnej-w-ed250/]
    - buttons on ED250’s radio are now placed correctly [https://forum.simrail.eu/topic/2551-...diotelefonie/]
    - distance between axles in 111A car fixed [https://forum.simrail.eu/topic/3081-...es-misplaced/]
    - various ET25 fixes [https://forum.simrail.eu/topic/2645-et25-błędy/] [https://forum.simrail.eu/topic/2484-...ch-en76-006c/]
    - ET25 texture mapping fixed [https://forum.simrail.eu/topic/2847-...apping-error/]
    - ET25’s position relating to signals fixed [https://forum.simrail.eu/topic/2999-...n-the-middle/]
    - ET25’s disappearing screens fixed [https://forum.simrail.eu/topic/2860-...-braka-radia/]
    - bug causing radio buttons to disappear fixed [https://forum.simrail.eu/topic/2045-...adiotelefonu/]
    - EN76-006 decals fixed [https://forum.simrail.eu/topic/2484-...ch-en76-006c/]
    - Traxx alerted fixed [https://forum.simrail.eu/topic/2678-...a-czuwakashp/]
    - destination boards in TLK trains fixed [https://forum.simrail.eu/topic/3103-...ch-tlk-16111/]
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  2. #2
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    Default

    SCENERY:
    - travelator fixed at Warszawa Centralna [https://forum.simrail.eu/topic/2592-...z-trawelator/]
    - Opoczno Południe radio model fixed
    - AI car traffic fixes between Wolbrom and Charsznica [https://forum.simrail.eu/topic/3242-...k-na-rondzie/]
    - fixed car behaviour on a viaduct between Biała Rawska and Szeligi [https://forum.simrail.eu/topic/3145-...wska-szeligi/]
    - SHP magnets added between Pruszków and Grodzisk [https://forum.simrail.eu/topic/2822-...-grodziskiem/]
    - ballast and foliage at Warszawa Włochy fixed [https://git.simkol.pl/simkol/unitysim-new/-/issues/497]
    - Sosnowiec Porąbka station building fixed [https://forum.simrail.eu/topic/2639-...-do-poprawki/]
    - underpassage at Jaroszowiec Olkuski fixed [https://forum.simrail.eu/topic/3296-...th-underpass/]
    - fixed duplicate building between Jaroszowiec and Wolbrom [https://forum.simrail.eu/topic/2944-...wiec-wolbrom/]
    - AI car traffic on a bridge near Idzikowice fixed [https://forum.simrail.eu/topic/3085-...idzikowicami/]
    - SHP magnets between Psary and Góra Wlodowska added [https://forum.simrail.eu/topic/2039-...-shp-magnets/]
    - fouling point at Idzikowice [https://forum.simrail.eu/topic/2600-...nięty-ukres/]
    - fixed floating or sinking passengers at the platforms [https://git.simkol.pl/simkol/unitysi...-/issues/1499]
    - catenary on line 447 fixed [https://forum.simrail.eu/topic/3130-...torach-lk447/]
    - catenary at Ursus Niedźwiadek fixed [https://forum.simrail.eu/topic/3131-...ca-sieci-lk1/]
    - level crossing signals (ToP) fixed [https://forum.simrail.eu/topic/2381-...ctional-osp1/] [https://forum.simrail.eu/topic/2899-...sygnale-osp1/]
    - crossing sign at Klimontów – position fixed [https://forum.simrail.eu/topic/2803-...św-andrzeja/]
    - high voltage sign in Pruszków – texture fixed [https://forum.simrail.eu/topic/2703-...w-pruszkowie/]
    - floating road in Knapówka fixed [https://forum.simrail.eu/topic/2113-...ująca-droga/]
    - trees colliding with the bridge between Pogoria and Ząbkowice clipped [https://forum.simrail.eu/topic/2153-...-w-wiadukcie/]
    - missing turntable at Łazy added [https://forum.simrail.eu/topic/2207-...je-obrotnicy/]
    - „ooh” „bang” sounds in Sosnowiec fixed [https://forum.simrail.eu/topic/2203-...und-location/]
    - „bang” „ooh” sounds in Grodzisk Mazowiecki fixed [https://forum.simrail.eu/topic/2618-...und-location/]
    - „bang” „ooh” sounds in Brwinów removed [https://forum.simrail.eu/topic/2882-...-at-brwinów/]
    - floating road in Będzin fixed [https://forum.simrail.eu/topic/2357-...ująca-droga/]
    - Lamp post on track in Parzniew removed [https://forum.simrail.eu/topic/2442-...dle-of-track/]
    - Timetable fixes at Opoczno Południe [https://forum.simrail.eu/topic/2491-...the-platform/]
    - Platform board at Milanówek fixed [https://forum.simrail.eu/topic/2506-...j-milanówek/]
    - Information displays in Piastów fixed [https://forum.simrail.eu/topic/2509-...sip-piastów/]
    - lawn mowed at Warszawa Zachodnia WKD platform [https://forum.simrail.eu/topic/2530-...ty-peron-wkd/]
    - Catenary at Warszawa Zachodnia fixed [https://forum.simrail.eu/topic/2533-...ci-tory-5610/]
    - car next to Pilichowice signal box has collison box now [https://forum.simrail.eu/topic/2676-...izji-pojazdu/]
    - bank between Zawiercie and Góra Włodowska fixed [https://forum.simrail.eu/topic/2765-...-tor-szlak-2/]
    - Catenary at Knapówka fixed [https://forum.simrail.eu/topic/2764-...-lk571-km-30/]
    - lamp post on track in Pruszków removed [https://forum.simrail.eu/topic/2756-...ze-pruszków/]
    - grass on roads near Katowice – Sędziszów route removed [https://forum.simrail.eu/topic/2722-...-sędziszów/]
    - bank near Dorota junction fixed [https://forum.simrail.eu/topic/2711-...-podg-dorota/]
    - Catenary and power signs in tunnel fixed [https://forum.simrail.eu/topic/2814-...skaźniki-we/]
    - truck trailers near Dąbrowa Górnicza reminded they’re not aircraft [https://forum.simrail.eu/topic/2883-...ir-na-szlaku/] [https://forum.simrail.eu/topic/2737-latająca-naczepa/]
    - floating houses near Sędziszów fixed [https://forum.simrail.eu/topic/2918-...-sędziszowa/]
    - barrier at Opoczno Południowe fixed [https://forum.simrail.eu/topic/2869-...-południowe/]
    - bank in Olkusz fixed [https://forum.simrail.eu/topic/2892-...-za-olkuszem/]
    - tower at Pruszków fixed
    - track color in Tunel fixed [https://forum.simrail.eu/topic/2964-...ne-na-końcu/]
    - lawn mowed at Sędziszów station tracks [https://forum.simrail.eu/topic/2959-...ika-oraz-tm9/]
    - gate deforestation at Knapówka complete [https://forum.simrail.eu/topic/2940-...ewa-w-bramie/]
    - Catenary at Wolbrom fixed [https://forum.simrail.eu/topic/2995-...-przed-sem-e/]
    - Catenary at Dąbrowa Górnicza Wschodnia fixed [https://forum.simrail.eu/topic/2925-...za-wschodnia/]
    - Tall people can also use the door at Katowice Zawodzie signal box now [https://forum.simrail.eu/topic/3000-...-is-too-small]
    - automatic block signalling (SBL) between Szeligi and Biała Rawska fixed [https://forum.simrail.eu/topic/2859-...biala-rawska/]
    - double shunt signal in Opoczno fixed [https://forum.simrail.eu/topic/2851-...nal-name-op1/]
    - Bridge position at Dorota station corrected [https://forum.simrail.eu/topic/3053-...-dorota-podg/]
    - repeater at Staszic station corrected [https://forum.simrail.eu/topic/2983-...sp-muchowiec/]
    - speed limit at switches in Opoczno Południe corrected [https://forum.simrail.eu/topic/1773-...a-rozjazdach/]
    - signal at Jaroszowiec fixed [https://forum.simrail.eu/topic/3004-...ygnalizatora/]
    - signal at Dorota fixed [https://forum.simrail.eu/topic/2763-...ł-wątpliwy/]
    - level crossing at Zawiercie fixed [https://forum.simrail.eu/topic/3068-...bok-nastawni/]
    - Station name at Milanówek fixed [https://forum.simrail.eu/topic/3173-...z-rozkładem/]
    - telephone at Psary fixed [https://forum.simrail.eu/topic/3264-...stacji-psary/]


    DISPATCHER:
    - wrong entrance signal at Warszawa Centralna fixed [https://forum.simrail.eu/topic/2841-...ledny-sygnal/]
    - Dąbrowa Górnicza overlap fixed [https://forum.simrail.eu/topic/2375-...-gornicza-c1/]
    - fixed train routing at Włoszczowa Północ [https://forum.simrail.eu/topic/2445-...dowego-a-i-b/]
    - sound playing when interacting with dispatch computers removed [https://forum.simrail.eu/topic/2482-...on-a-monitor/]
    - occupation lights fixed in domino-panels [https://forum.simrail.eu/topic/2466-...bedzin-panel/]
    - train routing on track 118 in Zawiercie is possible now [https://forum.simrail.eu/topic/2855-...ia-przebiegu/]
    - SZO4 button on domino-panel in Zawiercie is working now [https://forum.simrail.eu/topic/2934-zawiercie-szo4/]
    - train routing at Psary corrected [https://forum.simrail.eu/topic/2701-...ie-przebiegu/]
    - track number on Zawiercie’s domino-panel fixed [https://forum.simrail.eu/topic/2720-...y-numer-toru/]
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  3. #3
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    Sorry make it 3 as the scenery was a big item

    OTHER:
    - updated DLSS and post-processing profiles
    - further improvements to the vegetation rendering system,
    - fixing a bug that caused grass to disappear
    - normalmaps on terrain textures corrected [https://forum.simrail.eu/topic/3182-...rain-ballast/]
    - track glare after rain improved [https://forum.simrail.eu/topic/2976-...y-po-deszczu/]
    - SUV car texturing fixed [https://forum.simrail.eu/topic/616-w...#comment-1678]
    - HUD now shows yellow signal if vNext <=90 (S5, S6)
    - rotating camera flashes fixed
    - added support for diffusion profiles for grass (grass should look better with sunrise and sunset)
    - added support for tree size randomization
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  4. #4
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    I was in SimRail all day and it appears some of the AI improvements are getting better. The server didn't reset at the 3 hour mark as I expected. I haven't checked the forum out to see if something had change. Noticed another signal box had come online and some alarm sounds had been added to the manual signal boards when a train is requesting a route.

    Mixed freights have started showing up more as well on cargo which is a nice change from the unit stuff. Looks like EN1 is jam packed but still running without issue with most trains being human driven now. EN2 and EN3 are the only North America servers available and they have half the boxes full with a few drivers. Polish servers are just nuts. I'll check the forums when I have time later as there appears to be more improvements this time around that are noticeable.

    Thanks

    Sean
    Last edited by eolesen; 01-29-2023 at 06:50 PM.
    Weekly YouTube & Daily Train Simulation & Prototype Content
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  5. #5
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    A brand new signal box became available today. Fairly light but could get more complicated when they add more trains into the junction. It is also a dominio board. Finally got my shot at Zaliwice but had to enter the China server in order to access since it's in very high demand. One of the drawbacks of not having private servers or single player with active AI worlds a la Run8. Posted some screenshots up on my Discord. Was a fun night.

    Thanks

    Sean
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  6. #6
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    2 new boards that I got to play with this weekend. Lots of fun!





    Thanks

    Sean
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  7. #7

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    " We have already made contact regarding the route and trains from Germany, we will provide developers with editors.
    We have been operating from the USA for some time, because the local railway looks completely different than the European one - in order to convince them to SimRail, we create an American real route and trains."

    Piotr Szot
    @szociu8
    SimRail S.A.
    http://www.simrail.eu/en/

    https://twitter.com/szociu8/status/1617548927498321926

    FnKzNNjXkAA3zbV.jpg
    FnK0NLCWYAAqM-J.jpg
    FnK0NLBWYAIYFOf.jpg
    FnK0NLBXgAARRrO.jpg

  8. #8
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    Very good Piotr! Well I'm already very excited of your Polish creation.

    Thanks

    Sean
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  9. #9

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    Quote Originally Posted by mnowosad View Post
    " We have already made contact regarding the route and trains from Germany, we will provide developers with editors.
    We have been operating from the USA for some time, because the local railway looks completely different than the European one - in order to convince them to SimRail, we create an American real route and trains."

    Piotr Szot
    @szociu8
    SimRail S.A.
    http://www.simrail.eu/en/

    https://twitter.com/szociu8/status/1617548927498321926

    FnKzNNjXkAA3zbV.jpg
    FnK0NLCWYAAqM-J.jpg
    FnK0NLBWYAIYFOf.jpg
    FnK0NLBXgAARRrO.jpg
    Wow very good. I am very looking forward to this.

  10. #10
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    Considering they have a team of 20 when I checked this is actually a good idea. Unlike smaller team or solo developers not everyone is or can be focused on bugs. Some are artist and route developers etc. Building a background with Unity does not require coders.

    Very good news.

    Sean
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