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Thread: Amtrak #572 Pacific Surfliner 2005 Activity

  1. #41
    Join Date
    Oct 2005
    Location
    Parker, TX
    Posts
    191

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    were you running ahead of schedule or faster than speed limits...if either of those things are true you will hit the trigger before the bnsf freight hits the wait point which is released by the trigger. i.e. if you hit the trigger and there is no freight there....there's nothing to release so you might end up with some kind of standoff. The other Red signal (With plate "G" .)..the trigger to release the freight ahead of you is right at the signal.....you should proceed at restricted speed through the red signal and the freight should move forward. the freight is their just to set the signals as I saw them on the dvd...glad you enjoyed the activity.

  2. #42
    Join Date
    Jun 2009
    Location
    Oshawa ON
    Posts
    1,858

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    OK, so today I confirmed that the BNSF Truck is driveable, quite nice actually.
    Still has that red signal ahead of it for no reason. I am going to try a couple of other things tomorrow, supper is ready. :-)

  3. #43
    Join Date
    Aug 2007
    Location
    Illinois
    Posts
    186

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    Quote Originally Posted by amtrak115 View Post
    were you running ahead of schedule or faster than speed limits...if either of those things are true you will hit the trigger before the bnsf freight hits the wait point which is released by the trigger. i.e. if you hit the trigger and there is no freight there....there's nothing to release so you might end up with some kind of standoff. The other Red signal (With plate "G" .)..the trigger to release the freight ahead of you is right at the signal.....you should proceed at restricted speed through the red signal and the freight should move forward. the freight is their just to set the signals as I saw them on the dvd...glad you enjoyed the activity.
    I was running about 5 min late when I came to the red signal short of MP 241. The opposing freight was just sitting on the other side of the crossing. Like I said no biggie, some cab jumping to move the freights and passenger trains around solved the issues and I moved on

  4. #44
    Join Date
    Oct 2005
    Location
    Parker, TX
    Posts
    191

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    Quote Originally Posted by spoony1999 View Post
    I was doing pretty good until I came to the red signal around MP 240. The opposing BNSF freight also had a red signal. So we had a standoff, I took control of that one and took the siding so I could continue on. Then a few miles later around MP 243 I had the same situation with the opposing Coaster train.
    ok, I think I figured out where your referring to....took me a while sorry.... The trigger to release the opposing BNSF freight is in the slight curve before you reach the red signal. You will have to wait at the red while the bnsf freight moves into siding. The coaster train you refer to should reach the solano beach station (I think that's it) at about the same time as amtk572, the signal should be clear at or about the time you leave the station....At least that's the way it's supposed to work....I've never had a problem with those meets. I'll check it again to see if meets work out.....

  5. #45
    Join Date
    Jun 2009
    Location
    Oshawa ON
    Posts
    1,858

    Default Amtrak 572 not completed yet

    Still no happiness beyond Irvine Station. I have now tried everything I can think of, even removed all references to the work truck, but signaling seems to be the issue from what I can see.572-7, an opposing Surfliner, still is not moving despite manually changing the switch at the Red just beyond Lguna Niguel Station. Changing the switch seemed to set the path for that opposing train, but it is not moving at even 12:30, after a wait of about 6 minutes. I am including the latest OR Log here as well.
    OpenRailsLog.zip

  6. #46
    Join Date
    Jan 2021
    Location
    Sacramento, CA
    Posts
    9

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    I took a deep dive into this issue and I think I have finally figured out what it is. The truck being undriveable was just a red herring. There is a bug in Open Rails that has to do with saving the game (F2) and resetting wait points. If you hit F2 before the AI traffic spawns or before it gets to the wait point, then the wait point reset works correctly. If you hit F2 after the AI traffic reaches the wait point, the wait point reset will not work. I have tested this many times with different routes and activities. I am using version 1.5.1. This only happens when you use wait times versus absolute wait until (HH:MM). There is an open bug on launchpad started in 2019 regarding this issue (#1848878 "AI train WP restart events don't work after save") that is marked as "in progress." I hope it can be fixed soon. Anyway, try running the Amt572 activity without saving and the truck and the rest of the AIs should start normally.

  7. #47
    Join Date
    Jun 2009
    Location
    Oshawa ON
    Posts
    1,858

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    That is along the lines of my thoughts as well. Normally I save the game quite often, but in this case I will try this and see what results I get. What about "Pausing" (ESC) the game? Does this cause the same issue or should it be fine.

    Thank you for this.

  8. #48
    Join Date
    Jan 2021
    Location
    Sacramento, CA
    Posts
    9

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    You should be okay using ESC.

  9. #49
    Join Date
    Oct 2005
    Location
    Parker, TX
    Posts
    191

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    Quote Originally Posted by wmuzeke View Post
    I took a deep dive into this issue and I think I have finally figured out what it is. The truck being undriveable was just a red herring. There is a bug in Open Rails that has to do with saving the game (F2) and resetting wait points. If you hit F2 before the AI traffic spawns or before it gets to the wait point, then the wait point reset works correctly. If you hit F2 after the AI traffic reaches the wait point, the wait point reset will not work. I have tested this many times with different routes and activities. I am using version 1.5.1. This only happens when you use wait times versus absolute wait until (HH:MM). There is an open bug on launchpad started in 2019 regarding this issue (#1848878 "AI train WP restart events don't work after save") that is marked as "in progress." I hope it can be fixed soon. Anyway, try running the Amt572 activity without saving and the truck and the rest of the AIs should start normally.
    wow didn't know that.....that would answer a lot of questions ....I'll have to look into that....thanks
    amtrak115

  10. #50
    Join Date
    Jun 2009
    Location
    Oshawa ON
    Posts
    1,858

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    Hey, this solution worked like a charm!
    The knoeing minds at OR should get this bug corrected. I, like so many others on here are seniors, and so even though our days may be somewhat empty compared to others, w still have things to do other than sit and play trains. Maybe just another thing for the creators of these great and interesting activities to keep in mind when making new activities.

    Thaank you so much. I saved after leaving San Juan Capistrano, supper is ready, any issues I may encounter, that you know of??

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