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Thread: Animating a scenery object by force

  1. #1

    Default Animating a scenery object by force

    I have a scenery object where the animation mimics two flashing white lights. Apart from the route editor "Tick to animate object" option which is then read from that world tile. Can a scenery object be animated without any input from R.E / world file and be animated by force directly from the shape file or any other method?


  2. #2


    But the Reference file can be setup so that the shape is automated by default, without having to tick the box.

  3. #3


    Many thanks for that confirmation! I need a shape to animate via the speedpost.dat file. I probably ask the OR team to see if this can be implemented in the foreseeable.

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