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Thread: How to make AI traffic actually move

  1. #1

    Default How to make AI traffic actually move

    It self's explains, i want to make a train crash activity where i hit a train head-on. But i can't make the ai to move, any ideias how i make them to move.

  2. #2
    Join Date
    Dec 2002
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    If they know you want to crash into them, they won't move?

  3. #3
    Join Date
    Dec 2002
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    If you're still looking for info... the tutorials in the Articles -> MSTS Tutorials should now be available. There are a couple on Activities and one on AI trains.

  4. #4
    Join Date
    Jun 2003
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    Drexel Hill, Pa., USA.
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    Maybe you can't do this, at least with a signalled railroad. When I made my first version of the RF&P (RFP2), I tried to make an activity in which one VRE train has to push a broken-down one. This was terribly common in my real VRE commuting life. But I could not get a train to proceed into a block occupied by another train.
    Steve Dunham
    Drexel Hill, PA
    www.stevedunham.50megs.com

  5. #5
    Join Date
    May 2010
    Location
    Worksop, UK
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    2,668

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    Quote Originally Posted by Literalman View Post
    Maybe you can't do this, ...
    Hi Steve,
    I think it depends on how the route is signalled!
    10 years ago, I created an activity for the Severn Valley Railway where a loco was sent to rescue a broken down train (It's still available from UKTS!).

    Cheers,
    Ged

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