New update and new goodies.....
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Run8 V3 Update 14 and MP15 Pak 2 released
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A follow up to the Release of Update 14 and the MP15's pak 2
Changelog from update is as follows
Run8 V3 Change Log
Update14
• Oh FFS: Fixed another programming error regarding wheel-slip conditions in Reverse causing runaway
tractive-effort on some locomotives. While this was not a problem specific to the MP15s, it turns out they
were the first locos that were able to get into this particular condition exposing the mistake
• Make Otto Great Again
◦ Otto's had his attitude adjusted so that he'll allow trains to follow each other a bit moBetta
◦ Fixed a coding mistake that would prevent Otto from being able to properly extend a routing, which
would then result in all that train's signals getting dropped
◦ Fixed a related coding error that would cause a seemingly "stuck" train
◦ Otto is now able to attempt to sideline an inferior train when preceding a superior train ("Z" or Amtrak).
The inferior train must be within a few signals ahead of the superior train, and this will generally only
work in single-track-siding territory. So all other trains from I's down to M, H, C,U tumble below the Priority 1 train.
This feature can be disabled in the DS Menu
• Bakersfield Sub:
◦ Fixed a standoff situation at CP Fresno regarding Amtrak
• San Bernardino Sub:
◦ Fixed a standoff situation regarding either outside-end of DT Jct and Los Nietos, where Otto could cause
trains to go head to head out of Bandini and\or Santa Fe Springs
◦ Fixed standoff situations at Highgrove M1 EB and M2 WB
◦ Added length limits for several diverging routings between Hobart and Bandini to prevent Otto
overhanging those control points and blocking multiple tracks
• A-Line:
◦ The signal at the north end of Solite has been moved so that the industry spur switch is not within the
control point
• I Was Blind But Now I See: We've increased the light exposure value at night to make it easier to see
• You Wanted It, You Got It: In the Host Network Menu there is now an option for filtering out those useful fun
words that one generally can't say in church, you know, the stuff you heard Uncle Chuck say during a bad day
of fishing. Such words will be censored from the offending text message before being rebroadcast to the
network. This option can also be set in the Host's AutoServerConfig using the new <UseCussFilter> xml tag
(true\false value)
MP15 pack 2 has more great motive power for using as switchers or for local power, so between both packs 1 and 2 there is a nice assortment with Run8's great physics
Work Safe play hard
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Lighter nights is a plus for me, particularly doing industry or other switching. The one thing I hate in TSW is the almost pitch black night time. Particularly around large towns and cities the environment should be awash with ambient light pollution.
Looks like it’s time to set T.W and S..R..l aside for a few evenings and get back to what does it best! Run 8!!Vern.
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Originally posted by NorthernWarrior View PostLighter nights is a plus for me, particularly doing industry or other switching.
You can change the time of day in Run8, even when working on a server with others.
I've used this many times to change "Night to Day" so I can see a little better if I'm on a server in the evening. The time change only applies to my PC and does not interfere with others on the server.
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Originally posted by TrainSimJack View Post
Vern, I suspect you know this, but others may not so I'll post it here:
You can change the time of day in Run8, even when working on a server with others.
I've used this many times to change "Night to Day" so I can see a little better if I'm on a server in the evening. The time change only applies to my PC and does not interfere with others on the server.Vern.
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Originally posted by NorthernWarrior View PostI only ever play SP, Jack. No real interest in MP.
Anyway update applied and everything working okay, nothing seems to have broken so enjoying finishing up switching the Buttonwillow branch.Avidly simming on the rails:
Currently operating Run 8 and TSW4
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